My Name Is … (Finale)

MechWarrior_2_coverSo the online game that I came up with my name was Mechwarrior 2. For whatever reason, my internet connection made it such that the easiest mech to fight in was a heavily armored Missile boat. I teamed up with a few friends locally and we became Clan Soulreaper.

As my handle, I chose Forged.

There are a lot of reasons that I came up with that handle. In Robin Hobb’s Farseer Trilogy, she introduced the concept of a person being made a Forged One and stripped of all emotion and soul. That seemed to fit the Clan name we came up with, so I started using it.

A forge is also an implement to create things as an aspiring GM that always appeals to me. What new idea am I crafting up and how am I best going to show it some life?

Between those two memes, my online handle was born and I have never looked back on it.

Hopefully, together we will see what new things we can create that will inspire us to keep gaming and keep telling stories.

Though we didn’t get any takers on the contest, I’m sure we’ll have other contests to get your attention in the future!

In the meantime… War is on the horizon for the FORGED Front … I’m Forged Soulreaper and I’m at your service.

The FORGED Front banner

My Name Is… (Part Deux)

As you well know, Fitz loves random generators. For some things I’m ok with them, for others, I don’t really care for them. Honestly, they are great if you are absolutely stuck … as long as the result doesn’t continue your being stuck on how two put together seemingly random words to describe something.

However, the reason I get hung up on names is simply that as a GM I have to make a decision on whether a place or a character is a disposable or if it is going to have a lasting home in what I’m doing. If the name is throw away, it doesn’t matter if it really fits the person/place in question. However, if it is sticking around, the last thing I want is a name that is going to gnash my teeth every time the chronicle revisits that person or place.

So what to do?

The FORGED Front banner

The best suggestion that I have seen (and oddly haven’t really used to date because I saw it after I stopped running my last campaign) has been to make during your prep time a list of names. One for places, one for people. (Maybe more than one list for each depending on how diverse you want the naming conventions to be … like a list for names for characters of particular races or nationalities.)

For example, in one campaign I had the following areas and places as possibilities:

  • Haven – Haven’s Inn, Havensgate (used as a city name in one of my campaigns — I’ll probably use that one again)
  • Moonlight – Moonlight Market, Moonlight Tavern, Moonlight Amphitheater
  • Jester’s Court  (a haunted/abandoned tavern or an event nobles attend)

And here’s a list of names in the same world with a Russian-sounding starting point for people living in an area like Northern Europe and the Steppes:

  • Ilyana Ravenswood
  • Ivan Grimtooth
  • Boris Bonesnapper (Can’t claim this one as mine, it came from AC2 Shady Dragon Inn (basic D&D))
  • Marina Skystar

On this list you don’t merely want to cross off a name once it has been used, you want to make a note of how you actually ended up using it. Even if the character or location is completely throw away.

The goal is to make your world feel in motion … have the character or place come up again in later sessions. As Fitz knows, I thrive on trying to make my world feel like it is alive and that while the story is about the characters, there are plenty of things going on outside of what they can possibly perceive.

So what is your name? My name is Forged and the last tavern name that I came up with was the “Iron Phoenix Tavern.”

My Name Is …

So Fitz has been hounding me for years about doing something more with gaming than just watch the world go by. Given that you read Fitz’s blog (here or over at Moebius Adventures), you probably already have seen a comment or few dozen by me over the last few years.

My name is Forged. I come by way of gaming quite honestly. My sister and I picked up the basic D&D box set in a toy store (of all places) back in the early ’80s and I’ve been hooked ever since. Sometime in Junior High or early High School a game group that I was hanging out with convinced me to be a GM for a session. With that group I primarily only played and GMed one-shots. Later, another friend roped me into a one on one gaming thing and I flourished because instead of focusing on combat, I could focus on story.

The FORGED Front banner

In college I ran (and played in) some campaigns and have been hooked on running campaigns for RPGs ever since.  I have largely been just collecting stuff that interests me and letting gaming pass me by since the collapse of my last campaign. Part of that is due to my work schedule and part is that I want to keep my weekends free for good friends that don’t happen to be gamers. (I know … it’s weird but it does happen :D )

So, the million dollar question is, why is my on-line handle Forged? I came up with it for playing an online (non-crpg) game and have stuck with it ever since. If Fitz is willing and has something to offer up for a prize from Moebius Adventures for it, let’s see someone can guess what influenced me to come up with that handle.

If nothing else, I’ll be definitely curious to hear what it inspires you to think of.



[Editor: Please welcome Forged to the Game Knight Reviews roster! Fitz *is* definitely willing to offer a bundle of LPC Fantasy Names I-III to anyone who can guess where "Forged" came from. Take a guess, win a prize!! All guesses must be in as comments with valid e-mail addresses on THIS post by Sunday night, August 17!

By the way... I've been trying to get Forged to write with me for YEARS... so I'm geeked up that he's finally relented to my incessant pestering!!

Who is he?

Mike Goldberg aka "Forged" lives in Colorado making a living keeping electronic data sorted and stored successfully against the rampaging hordes of obsolete technology.  When let out from work to ponder at that bizarre thing we call outside, he splits his time between bowling, thinking about gaming and playing some board games.  Rumor has it that he is also an avid reader.  Mike started role-playing in the early to mid-80s and has been hooked -- even if not actively doing it -- ever since.

Welcome to the blogging madness my friend!!]


Some News!


Hi all,

It’s been a while since anything has been written at Game Knight Reviews and I apologize for that. I’ve been very focused on developing products and content for Moebius Adventures, so this site has languished a bit.

However, my good friend Forged (aka Mike) is going to help out with some posts starting . . . → Read More: Some News!

The Gassy Gnoll: Fireball, Fireball, Fireball!

The Gassy Gnoll Sign

Why do I feel like the Most Interesting Man in the World this week? (Thank you Dos Equis.) Might it be that I started playing a new wizard in 4e D&D last weekend and the first spell I selected was Fireball?

What is it about Fireball that makes it the “must have” spell in D&D? . . . → Read More: The Gassy Gnoll: Fireball, Fireball, Fireball!

The Gassy Gnoll: When Did It Become Us vs. Them?

The Gassy Gnoll Sign

Recently I was introduced to the idea of a “DM Kill Board” where DMs or GMs could jot down the particulars surrounding the death of a PC. Level and class details are intermixed along with the circumstances of the death. And I can’t help but be a little weirded out by this trend.

When did . . . → Read More: The Gassy Gnoll: When Did It Become Us vs. Them?

The Gassy Gnoll: Some Hard Decisions

Image Credit: Waving White Flag Clip Art from (by nicubunu)

We’re all struggling with something. Usually multiple somethings. And usually we keep on keepin’ on simply because there’s no way to stop.

Image Credit: Waving White Flag Clip Art from (by nicubunu)

I’m not depressed. I’m not sick. I’m not helpless. I’m just overwhelmed these days. Family. Friends. Writing. Staying healthy. It all . . . → Read More: The Gassy Gnoll: Some Hard Decisions

Designer Interview: Wreck Age‘s Anton Zaleski

Wreck-Age cover -Hyacinth Games

Back in January I was contacted by Matt Sears and Anton Zaleski of Hyacinth Games. They have a cool game called Wreck-Age, a RPG and miniature wargame set in a post-apocalyptic world filled with factions all with their hearts set on different goals… It’s a bit like Fallout where the world has been ravaged and almost left . . . → Read More: Designer Interview: Wreck Age‘s Anton Zaleski

The Gassy Gnoll: State Your Intentions


When you begin a new tabletop RPG gaming experience, whether it’s a new campaign with new characters, adding a new player to the scene, or new characters to familiar worlds… what are your intentions? Do you even wonder?

If that seems a curious question, it very well might be. It’s not something I’ve pondered until . . . → Read More: The Gassy Gnoll: State Your Intentions

Game Review: Mindjammer from Mindjammer Press/Modiphius by Sarah Newton

Mindjammer - Sarah Newton

Space is a big place. It can hold a lot of stuff. And as such, be a difficult thing to wrangle for a science fiction roleplaying game campaign. Where do you start? Where do you end? How do you get a handle on content of potentially galactic proportions?

Might I recommend Mindjammer from Sarah Newton?

. . . → Read More: Game Review: Mindjammer from Mindjammer Press/Modiphius by Sarah Newton

Related Posts Plugin for WordPress, Blogger...
Web Statistics