A while ago, Paizo decided to continue what TSR started with Dungeon magazine and publish dedicated Adventure Path’s which are essentially 6 installments of a campaign that would take you from first level to around 15th level (give or take some levels depending on how it goes). From the outside looking in, it looks like . . . → Read More: Playing in my Sandbox
Before I get to the wonderments of Gygax Magazine #1, I have to set the stage a bit…
When Kobold Quarterly announced it was closing its doors on the magazine, I was crushed. Years before I struggled with the decision whether to subscribe to the classic Dragon or Dungeon magazines of our youth. But other . . . → Read More: Magazine Review: Gygax Magazine #1
Yes! Two links posts within just a couple of days of each other… Amazing, isn’t it? 🙂
This one is all about the publishers. Dang they’ve been busy! Announcements, product releases, and all sorts of goodies to sink your teeth into!
Before I start, I want to help shout from the rooftops about a recent . . . → Read More: Ten Links in the Chain: Publisher News (26-JAN-2012)
The Gassy Gnoll is a fan boy sometimes. He even jumps at opportunities once in a while that he probably shouldn’t because he wants something so badly. His Kickstarter addiction is a perfect example. It’s amazing how quickly spending gets out of control if you don’t watch it, even as an adult.
So when Wizards . . . → Read More: The Gassy Gnoll: The Scan Scam
When I first heard about the whole geomorph mapping paradigm in early 2011, it was at Dyson Logos’ blog – A Character For Every Game – but I came to discover only recently that they are a very old idea originally created by Gary Gygax himself. There was a series of books from TSR in . . . → Read More: Product Review: Dungeonmorph Dice and Cards from Inkwell Ideas
Though I have to admit I’ve not been much of a fan of D&D 4e the way it’s been presented in the D&D Essentials line, I’ve been interested in the movement to make 4e work in different contexts. For example, Wizards of the Coast‘s Gamma World release is an update to the post-apocalyptic roleplaying game . . . → Read More: Game Review: Altered Earth: Science Fiction Role-Playing
in the Far Future by David Caffee from Chaos Trip Studios and Avalon Game Company
My how product sizes have changed. When this Gassy Gnoll started gaming, all the books were huge hardcovers. Yes, they were from TSR and cost a pretty penny even in the 1980s, but they could be used to do some serious damage in hand to hand combat and that was something.
These days it’s rare . . . → Read More: The Gassy Gnoll: Adventures in Product Size
Wolfgang Baur. For me, his name brings to mind years of saving money to buy the latest Dungeon and Dragon magazines at my local game store. Baur was involved in projects at TSR that varied from Planescape and Al-Qadim to Alternity. Since those days, he’s gained the title of Kobold-in-Chief as the editor-in-chief for Kobold . . . → Read More: Interview: Wolfgang Baur of Kobold Quarterly and Open Design