Supplement Review: LaCroix: A Torn World Character Pack by Jack Cull and Torn World Publishing

Elves live what seems like forever in most RPGs. Yet unless we have elven PCs, we rarely encounter an individual elf more than a few times in a campaign, and never see the effects of age over decades and centuries. We may encounter a young elf, an elf in middle-age, or an elderly elf, but . . . → Read More: Supplement Review: LaCroix: A Torn World Character Pack by Jack Cull and Torn World Publishing

Supplement Review: The Shattered Blade Thieves: A Torn World Character Pack by Jack Cull from Torn World

When I started GMing many moons ago, I always had a collection of running lists on paper. I’d have a vague picture of the setting in broad strokes, but not have all the details worked out before a campaign began. So the running lists would serve as places to put down those details as they . . . → Read More: Supplement Review: The Shattered Blade Thieves: A Torn World Character Pack by Jack Cull from Torn World

Supplement Review: Hand Drawn Cities: Volume 1 by Alyssa Faden from Torn World

Many times I’ve mentioned my fascination for maps. There’s something about not only gaining perspective about places new and old, but learning from the point of view of the cartographer who drew those maps. Why did they draw sea monsters beyond the border of certain seas? Why were some islands or whole continents drawn out . . . → Read More: Supplement Review: Hand Drawn Cities: Volume 1 by Alyssa Faden from Torn World

Setting Review: The Shadow Vale Player’s Guide by Alyssa Faden and Torn World

World design is the proverbial rabbit hole many of us fall into as gamers. I have started down many a winding road only to get lost in the ebb and flow of heroes, nations, and continents… Long story short, it’s hard to get right and I have many worlds that haven’t translated to paper and . . . → Read More: Setting Review: The Shadow Vale Player’s Guide by Alyssa Faden and Torn World

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