The Gassy Gnoll: The Smell of Magic in 5e

Even as this Gassy Gnoll gets excited about diving headlong into the 5th edition Dungeons & Dragons Player’s Handbook, I struggle mightily with the balance between low level wizards and damage capability that I’ve seen even with the Starter Set and online PDF of the 5e rules. And I’m not a system guy, so bear . . . → Read More: The Gassy Gnoll: The Smell of Magic in 5e

The Gassy Gnoll: What Makes a Game Badass? (RPG Blog Carnival)

When Jonathan Jacobs kicked off the July RPG Blog Carnival with Bad Ass Gaming, I didn’t really have anything to contribute. But then it hit me… maybe I’ll just explore what the term “badass” means in terms of my own gaming experiences.

So what does “badass” mean? Like most of English, you can’t tell what . . . → Read More: The Gassy Gnoll: What Makes a Game Badass? (RPG Blog Carnival)

Book Review: Dungeonslayers by Christian Kennig

Sometime since college, roleplaying games for me became more about the role I was playing than the rolls I was making. And yes – dice, cards, and coins are at times inherently unlucky. But every failure offers just as much chance to roleplay as a success does. Even the occasional character death offers a chance . . . → Read More: Book Review: Dungeonslayers by Christian Kennig

Book Review: Resolute, Adventurer & Genius by Andrew Modro and Jason Cabral

Almost a year ago now, I found the freely available Warrior, Rogue & Mage game from Stargazer Games. In 41 pages, Michael Wolf (aka “Stargazer”) created a rules-light system that incorporated all the iconic elements of your standard fantasy roleplaying game. The system itself was easy to learn, while offering rules that could be easily . . . → Read More: Book Review: Resolute, Adventurer & Genius by Andrew Modro and Jason Cabral

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