Starting with a Big Bang

Last week, on the Forged Front, I discussed players thinking about party dynamics before the campaign even starts in attempt to really make it easier for everyone to ease into the long haul for the campaign without having to wonder why their character would put up with another character for any length of time at . . . → Read More: Starting with a Big Bang

The Gassy Gnoll: Ideas Blown On The Winter Wind

As this Gassy Gnoll sits in his home in Colorado today hiding from a biting wind and below freezing temperatures, he wondered at the winter weather. Beyond the Frozen Wind adventure from Rite Publishing and Jonathan McAnulty, he can’t recall any adventures that really dealt with the cold wind at all. Taking shelter from a . . . → Read More: The Gassy Gnoll: Ideas Blown On The Winter Wind

The Gassy Gnoll: Delving Into Another Man’s Dungeons…

The Gassy Gnoll has a bone to pick with dungeon designers. It’s a metaphorical bone and largely a point of inquisitiveness more than anything else because he loves a good dungeon map as much as the next guy. But who builds these things? Who maintains them? Who lives there? Curious gnolls want to know!

. . . → Read More: The Gassy Gnoll: Delving Into Another Man’s Dungeons…

Adventure Review: Achtung! Cthulhu: Heroes of the Sea (Zero Point, Adventure 2) by Sarah Newton from Modiphius

As we’ve slowly lost the heroes of World War II to the ravages of time, we must continue to find ways to honor them so they and their sacrifices are not forgotten. One of the more interesting ways of late to memorialize the men and women of that generation while adding a fantastic element to . . . → Read More: Adventure Review: Achtung! Cthulhu: Heroes of the Sea (Zero Point, Adventure 2) by Sarah Newton from Modiphius

Game Ponderings: What Makes One Game Compelling?

Over the weekend I started looking at a couple of game books for review and became almost entranced by the richness of the settings – Shadows of Esteren and the Midgard Campaign Setting. I’m not ready to write those reviews yet as I’m still enjoying getting lost in those worlds, but I wanted to ponder . . . → Read More: Game Ponderings: What Makes One Game Compelling?

Strong-Arm Tactics: Daddy DM

There are many men my age who worry about what life will be like once children enter the picture. They fret over whether they will be able to raise them properly, whether they will be able to provide for them and support them, on how they should interact with them, and a multitude of other . . . → Read More: Strong-Arm Tactics: Daddy DM

Ancient Scroll’s Secret Room: A Pair of City Seeds

The City. It appears in many games… It soaks into the alleyways and market squares. It creeps between the walls of tenement houses. It lies in the shadows of narrow passageways. And it can become a part of any city in any fantasy world, no matter what rules system you prefer.

If you’re hunting for . . . → Read More: Ancient Scroll’s Secret Room: A Pair of City Seeds

Ancient Scroll’s Secret Room: Isolation, Desperation, and Cthulhu Avoiding the Creepy Town!

Recently I was thinking how to create a story where the PCs feel isolated. You know the kind of story I’m talking about, where the PCs stumble upon a long, forgotten village in the middle of nowhere to find shelter from a storm… Really I was thinking about how to avoid this tired old trope . . . → Read More: Ancient Scroll’s Secret Room: Isolation, Desperation, and Cthulhu Avoiding the Creepy Town!

Related Posts Plugin for WordPress, Blogger...