The Gassy Gnoll: Flea Tinted Glasses

The Gassy Gnoll had his yearly flea dip this week and had an odd thought while gagging on the cloud of dust… How does a flea see the world? A shorter life, plus the occasional killer blizzard, frequent earthquakes, forests of hair as far as the eye can see, not to mention the occasional floods . . . → Read More: The Gassy Gnoll: Flea Tinted Glasses

Designer Interview: Martin Ralya from Gnome Stew & Engine Publishing

For those of you who don’t know the name Martin Ralya in the context of roleplaying games, I’ll provide just a few highlights:

Martin runs (since May 2008) and writes for Gnome Stew with a team of talented writers and GMs, which is host to more than 950 articles, 1,000+ visitors a day, and more . . . → Read More: Designer Interview: Martin Ralya from Gnome Stew & Engine Publishing

The Gassy Gnoll: Hook, Line, and Sinker for Setting/Adventure Design

This Gassy Gnoll loves settings. Whether the setting is fantasy, modern, or futuristic, if it’s done well, you can typically convince me to come on board. My recent reviews of Dark Harvest: The Legacy of Frankenstein, Blood Dawn: The Prophecy and Caladon Falls have really made me examine what it is about a setting that . . . → Read More: The Gassy Gnoll: Hook, Line, and Sinker for Setting/Adventure Design

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