Ten Links in the Chain: Gaming (7-DEC-2012)

Yes, I’m a bit behind on these. My apologies. Unfortunately the stomach flu knocked everybody at my house out for a few days. Thankfully, we have all rebounded nicely. 🙂

That said, it’s time for some new links don’t you think?!

Because I’m a few days behind, these ten “links” are overflowing so we’ll see . . . → Read More: Ten Links in the Chain: Gaming (7-DEC-2012)

The Gassy Gnoll: Shifting Magical Paradigms Without a Clutch

Last week the Gassy Gnoll asked why 4e spell powers are so cut and dried. This week he wants to throw the D&D magic system out the window in favor of something much more open…

Right now you create a wizard, pick a few powers, and run. All the powers work generally the same, using . . . → Read More: The Gassy Gnoll: Shifting Magical Paradigms Without a Clutch

RPG Review: Dungeon Crawl Classics RPG from Goodman Games, Part IV

Yes! I’m back exploring the huge tome of the Dungeon Crawl Classics Role Playing Game from Goodman Games. I think it’s pretty clear I’ve enjoyed it so far (check out part I, part II, and part III if there’s any doubt). Today we’ll dive into “Chapter 4: Combat” to see if the book continues to . . . → Read More: RPG Review: Dungeon Crawl Classics RPG from Goodman Games, Part IV

RPG Review: Dungeon Crawl Classics RPG from Goodman Games, Part III

That’s right – I’m back with more from the land of the Dungeon Crawl Classics Role Playing Game from Goodman Games. And this time, we’re going to focus on two areas that sometimes become totally out of whack in other games. I know we went overboard in both areas with the Moebius Adventures RPG once . . . → Read More: RPG Review: Dungeon Crawl Classics RPG from Goodman Games, Part III

Creighton’s Corner: House Rules

House rules; every campaign has them. Some are minor, representing small tweaks to the game system, while other rework major parts of the rules to better suit the participants’ style and enjoyment. House rules are cool; they let a GM and players stamp their personality on a game and customise it to their hearts’ content.

. . . → Read More: Creighton’s Corner: House Rules

Game Review: Fantasy Craft by Alex Flagg, Scott Gearin, and Patrick Kapera from Crafty Games – Chapter 4

Another one of my goals for 2012 is to finish my chapter-by-chapter review of Crafty Games‘ Fantasy Craft, Second Printing book. And, since we’ve dealt with character creation, action resolution, and spellcraft already, it was only logical that the next chapter of the Fantasy Craft book dealt with items, right? Unfortunately this chapter suffers from . . . → Read More: Game Review: Fantasy Craft by Alex Flagg, Scott Gearin, and Patrick Kapera from Crafty Games – Chapter 4

Game Review: Fantasy Craft by Alex Flagg, Scott Gearin, and Patrick Kapera from Crafty Games – Chapter 2

Last week I started my chapter-by-chapter review of Fantasy Craft from Crafty Games and writers Alex Flagg, Scott Gearin, and Patrick Kapera. And the more I read about Fantasy Craft, the more it’s growing on me. Chapter 2 – “Lore” – deals with skills and skill resolution along with the concept of “Action Dice.”

What . . . → Read More: Game Review: Fantasy Craft by Alex Flagg, Scott Gearin, and Patrick Kapera from Crafty Games – Chapter 2

The Gassy Gnoll: Teaching Kids to Game (Teach Your Kids to Game Week)

When the Gassy Gnoll began playing D&D in the fall and winter of 1982, I’m sure there were concerns on the part of my family. I’d always been a voracious reader even before kindergarten. I was even starting to experiment with writing some stories in elementary school. But Dungeons & Dragons was one of those . . . → Read More: The Gassy Gnoll: Teaching Kids to Game (Teach Your Kids to Game Week)

The Gassy Gnoll: Minion Math

Now that this Gassy Gnoll has played a few sessions of D&D 4e, I have to say that one of the rules I have some serious issues with are the minions.

Don’t get me wrong. I love minions. You can never have enough of them. But one hit point? Come on.

If I’m in a . . . → Read More: The Gassy Gnoll: Minion Math

Game Review: 6d6 Outbreak! by Ben Jackson from 6d6 RPG

Originally for this review I was going to focus on the 6d6 Core rules by Chris Tregenza and 6d6 RPG, but I quickly realized that there wasn’t a good way to review the rules by themselves without an application. I love having the core rules in a book by themselves as a reference, but it’s . . . → Read More: Game Review: 6d6 Outbreak! by Ben Jackson from 6d6 RPG

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