Playing the Race Card

There are quite a few RPGs available where you can play a non-human race (or alien). Outside of the RPG realm, it also has a significant presence in books and shows (the latter more in sci-fi shows/movies). However RPG games like A Song of Ice and Fire (based on novels and then a tv show), . . . → Read More: Playing the Race Card

Dungeons & Dragons’ Legacy

The D&D system will always hold a fondness for me. It was my introduction to roll-playing and then (as I became more sophisticated) role-playing. It allowed me to play in worlds that were inspired by authors like J.R.R. Tolkien, Fritz Leiber, and Robert E. Howard (among many others). While I owe a great debt to . . . → Read More: Dungeons & Dragons’ Legacy

The Gassy Gnoll: A Cult Above (Repost)

Recently I was chatting with a friend of mine (hey Mike!) and the topic of cults came up. Yes, we have strange conversations. But it made me wonder about them in gaming terms. Should I be using them more often? How are they used well? And how should they be used?

Cultists by Will . . . → Read More: The Gassy Gnoll: A Cult Above (Repost)

Saturday Knight News – Halloween Edition – 27-OCT-2012

Welcome to the first edition of the Saturday Knight News (usually it’s the Friday Knight News)! I’m feeling better and ready to tackle the links this week, which is good. Still tired, but oh well. Sleep is optional. Caffeine is mandatory.

Halloween is almost upon us. My wife has started decorating the house and my . . . → Read More: Saturday Knight News – Halloween Edition – 27-OCT-2012

The Gassy Gnoll: Encouraging Coop in a Competitive World

The Gassy Gnoll has two daughters, both brilliant maddening messes of youth, and they fight non-stop. One irritates the other in some way darn near every waking moment they’re within 15 feet of each other. The youngest wants to be like her big sister and her big sister wants nothing to do with her.

So . . . → Read More: The Gassy Gnoll: Encouraging Coop in a Competitive World

The Gassy Gnoll: Running Games in Established Settings (September Blog Carnival @ Dice Monkey)

Somehow the Gassy Gnoll got busy this week, so he’s going to respond to the Dice Monkey’s topic for the September RPG Blog Carnival – “Running Games in Established Settings” – with a couple of lists.

Points FOR Established Settings Common ground. If you use one of the big settings such as Forgotten Realms, Greyhawk, . . . → Read More: The Gassy Gnoll: Running Games in Established Settings (September Blog Carnival @ Dice Monkey)

Friday Knight News – Bane Edition: 20-JUL-2012

Whether or not Batman survives his bout with Bane in Dark Knight Rises or Catwoman steals his heart (and his money, keys, car…), I suspect that Christopher Nolan will ride off into the sunset with more than a few dumptrucks full of cash. So Bane, this one’s for you. Sure, you’re hell bent on destroying . . . → Read More: Friday Knight News – Bane Edition: 20-JUL-2012

Friday Knight News – Triskaidekaphobia Redux Edition: 13-JUL-2012

Sure, it’s Friday the 13th… But it’s Friday! And there are no more Friday the 13ths in 2012. This is the last one until September and December 2013, so we’re good for more than a year between triskaidekaphobic moments. ๐Ÿ™‚

RPG Showdown – David Szilagyi

Hope everybody has had a great week… I’m looking . . . → Read More: Friday Knight News – Triskaidekaphobia Redux Edition: 13-JUL-2012

The Gassy Gnoll: Rekindling the Improvisational Spirit (Seeking Input)

The Gassy Gnoll has had an on-again, off-again relationship with gaming over the last 12 years. Yes, that’s probably a bit too much like a confession, but I have a point I’ll get to after a bit of history…

Before 2000 I gamed regularly and GMed frequently, but for the next 6 years I was . . . → Read More: The Gassy Gnoll: Rekindling the Improvisational Spirit (Seeking Input)

Ancient Scroll’s Secret Room: Someone’s Gonna Die Tonight (PvP)

Today I would like to share some of my thoughts about killing in role-playing games. It’s a significant part of nearly every campaign and adventure of course… PCs are usually forced to resolve some problems with a blade (or well-placed fireball) because most villains show no mercy. Some sort of killing blow is likely in . . . → Read More: Ancient Scroll’s Secret Room: Someone’s Gonna Die Tonight (PvP)

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