Adventures in 5e, The Actual Session

In the last two articles we’ve talked about character creation and module prep… now let’s get into how the actual play session went!

Quite honestly, I wasn’t sure how this adventure was going to go. In the last two years when we’ve done our holiday game with the kids we’ve done a more traditional dungeon . . . → Read More: Adventures in 5e, The Actual Session

Trick-or-Treat!

It’s Halloween. If you’ve lived in the United States around kids for any amount of time during October, you mean this means three things… costumes, candy, and trick-or-treating. I spent many years enjoying this phenomenon and I’m happy to say that I enjoy seeing my kids enjoy this pattern now too. I’m not a fan . . . → Read More: Trick-or-Treat!

Designer Interview: Wreck Age‘s Anton Zaleski

Back in January I was contacted by Matt Sears and Anton Zaleski of Hyacinth Games. They have a cool game called Wreck-Age, a RPG and miniature wargame set in a post-apocalyptic world filled with factions all with their hearts set on different goals… It’s a bit like Fallout where the world has been ravaged and . . . → Read More: Designer Interview: Wreck Age‘s Anton Zaleski

The Gassy Gnoll: State Your Intentions

When you begin a new tabletop RPG gaming experience, whether it’s a new campaign with new characters, adding a new player to the scene, or new characters to familiar worlds… what are your intentions? Do you even wonder?

If that seems a curious question, it very well might be. It’s not something I’ve pondered until . . . → Read More: The Gassy Gnoll: State Your Intentions

The Gassy Gnoll: The Importance of Quiet

Recently I had an opportunity to watch The Last Samurai on television and came to an interesting conclusion… Though we often focus on the loud and flashy aspects of gaming, such as combat, magic, and monsters, there are other moments in-between that we should also focus on. Character relationships, both within the party and outside, . . . → Read More: The Gassy Gnoll: The Importance of Quiet

The Gassy Gnoll: A Cult Above (Repost)

Recently I was chatting with a friend of mine (hey Mike!) and the topic of cults came up. Yes, we have strange conversations. But it made me wonder about them in gaming terms. Should I be using them more often? How are they used well? And how should they be used?

Cultists by Will . . . → Read More: The Gassy Gnoll: A Cult Above (Repost)

The Gassy Gnoll: A Cult Above

Recently I was chatting with a friend of mine (hey Mike!) and the topic of cults came up. Yes, we have strange conversations. But it made me wonder about them in gaming terms. Should I be using them more often? How are they used well? And how should they be used?

What is a cult? . . . → Read More: The Gassy Gnoll: A Cult Above

The Gassy Gnoll: Taking Charge of the Gaming Lesson Plan (RPG Blog Carnival)

Over the Thanksgiving holiday, I had an opportunity to continue a D&D 4e adventure we started a year ago. With this particular group, we have now met three times in 12 months and only worked through about 2/3 of the dungeon so far. But that’s not the fun part…

The fun part is that the . . . → Read More: The Gassy Gnoll: Taking Charge of the Gaming Lesson Plan (RPG Blog Carnival)

Designer Interview: Brendan Davis of Bedrock Games on Sertorius, Part 2

Continuing with the interview we started last week with Brendan Davis of Bedrock Games, we move on to more details on Sertorius…

Q: The fact that you detail entire religions down to their laws and structure is amazing. Did you develop them as part of your design process or how did you come up with . . . → Read More: Designer Interview: Brendan Davis of Bedrock Games on Sertorius, Part 2

Book Review: The Gazetteer Writer’s Manual by Deborah Teramis Christian and Bruce A. Heard

There are two aspects to RPGs… rules and settings. I have never been great at rules, but have always loved setting design. Building worlds, from creation myths and racial histories to area and dungeon maps and everything in-between, makes me a very happy writer when I get to dive in. But presenting those ideas to . . . → Read More: Book Review: The Gazetteer Writer’s Manual by Deborah Teramis Christian and Bruce A. Heard

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