Framing the Picture

Welcome back to the Front. In a one-shot adventure, the GM has a relatively self-contained story idea to explore — maybe the gaming group wants to try out a new system or maybe they want to just run through a module. The players don’t have a whole lot to go on other than some general . . . → Read More: Framing the Picture

The Gassy Gnoll: Some Hard Decisions

We’re all struggling with something. Usually multiple somethings. And usually we keep on keepin’ on simply because there’s no way to stop.

Image Credit: Waving White Flag Clip Art from Vector.me (by nicubunu)

I’m not depressed. I’m not sick. I’m not helpless. I’m just overwhelmed these days. Family. Friends. Writing. Staying healthy. It all . . . → Read More: The Gassy Gnoll: Some Hard Decisions

Designer Interview: Wreck Age‘s Anton Zaleski

Back in January I was contacted by Matt Sears and Anton Zaleski of Hyacinth Games. They have a cool game called Wreck-Age, a RPG and miniature wargame set in a post-apocalyptic world filled with factions all with their hearts set on different goals… It’s a bit like Fallout where the world has been ravaged and . . . → Read More: Designer Interview: Wreck Age‘s Anton Zaleski

The Gassy Gnoll: State Your Intentions

When you begin a new tabletop RPG gaming experience, whether it’s a new campaign with new characters, adding a new player to the scene, or new characters to familiar worlds… what are your intentions? Do you even wonder?

If that seems a curious question, it very well might be. It’s not something I’ve pondered until . . . → Read More: The Gassy Gnoll: State Your Intentions

Game Review: Mindjammer from Mindjammer Press/Modiphius by Sarah Newton

Space is a big place. It can hold a lot of stuff. And as such, be a difficult thing to wrangle for a science fiction roleplaying game campaign. Where do you start? Where do you end? How do you get a handle on content of potentially galactic proportions?

Might I recommend Mindjammer from Sarah Newton?

. . . → Read More: Game Review: Mindjammer from Mindjammer Press/Modiphius by Sarah Newton

The Gassy Gnoll: Learning to Embrace My Fickle Dice

The Gassy Gnoll is of Irish descent. (With a name like Fitzpatrick, it’s probably not shocking!) But he’s not the luckiest bastard on the planet and is often quoted as saying “If it weren’t for bad luck, I’d have no luck at all.” (Which is actually a quote he stole from his father, who probably . . . → Read More: The Gassy Gnoll: Learning to Embrace My Fickle Dice

Publisher News: Mutant Chronicles Goes Ballistic for Modiphius!

Perhaps you’ve heard of this little company called Modiphius Entertainment who put together a little Kickstarter back in the Spring of 2013 for a RPG series called Achtung! Cthulhu that blew up, met every stretch goal and then some, and was funded at more than 2200% of its original funding goal?

Well, Chris Birch and . . . → Read More: Publisher News: Mutant Chronicles Goes Ballistic for Modiphius!

Supplement Review: d30 Sandbox Companion by Richard J. LeBlanc, Jr. for New Big Dragon Games Unlimited

It’s been a long while now since I GM’ed regularly, but when I did I tended towards big, wide-open sandbox campaigns. Sometimes it got me into trouble as a GM where the players would get carried away, but usually I had an amazing amount of fun trying to figure out how to react to the . . . → Read More: Supplement Review: d30 Sandbox Companion by Richard J. LeBlanc, Jr. for New Big Dragon Games Unlimited

The Gassy Gnoll: The Importance of Quiet

Recently I had an opportunity to watch The Last Samurai on television and came to an interesting conclusion… Though we often focus on the loud and flashy aspects of gaming, such as combat, magic, and monsters, there are other moments in-between that we should also focus on. Character relationships, both within the party and outside, . . . → Read More: The Gassy Gnoll: The Importance of Quiet

The Gassy Gnoll: A Cult Above (Repost)

Recently I was chatting with a friend of mine (hey Mike!) and the topic of cults came up. Yes, we have strange conversations. But it made me wonder about them in gaming terms. Should I be using them more often? How are they used well? And how should they be used?

Cultists by Will . . . → Read More: The Gassy Gnoll: A Cult Above (Repost)

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