Ancient Scroll’s Secret Room: A Pair of City Seeds

The City. It appears in many games… It soaks into the alleyways and market squares. It creeps between the walls of tenement houses. It lies in the shadows of narrow passageways. And it can become a part of any city in any fantasy world, no matter what rules system you prefer.

If you’re hunting for . . . → Read More: Ancient Scroll’s Secret Room: A Pair of City Seeds

Ancient Scroll’s Secret Room: The Songstone – a Story Seed from Miroslav Gavrilov

(Editor’s Note: This week, Robert has shared his space with new Ancient Scroll contributor Miroslav Gavrilov!)

The Pledge

Mental Floss – Nature's Stone Giants – England: Brimham Rocks

The latecomers entered the depths of the dwarven Dwellthrone fortress. They’d been individually summoned and the topic of their coming was kept secret even from . . . → Read More: Ancient Scroll’s Secret Room: The Songstone – a Story Seed from Miroslav Gavrilov

Ancient Scroll’s Secret Room: Isolation, Desperation, and Cthulhu Avoiding the Creepy Town!

Recently I was thinking how to create a story where the PCs feel isolated. You know the kind of story I’m talking about, where the PCs stumble upon a long, forgotten village in the middle of nowhere to find shelter from a storm… Really I was thinking about how to avoid this tired old trope . . . → Read More: Ancient Scroll’s Secret Room: Isolation, Desperation, and Cthulhu Avoiding the Creepy Town!

Ancient Scroll’s Secret Room: Maps, Mystery, and A Promise

My friend Bart from the creative collective Lans Macabre spent a lot of time discovering the wonderful world of maps. As you know, maps are a vivid part of many RPG campaigns and adventures. But some of them aren’t what you think! Here are a few of Bart’s map adventure ideas…

When you first see . . . → Read More: Ancient Scroll’s Secret Room: Maps, Mystery, and A Promise

Ancient Scroll’s Secret Room: Oh peaceful village, oh village of joy…

Today I want to share some thoughts about playing with PCs in a single location. Most fantasy adventures and campaigns are designed as a never-ending journey & quest pursuit. There are only a few RPGs (that I know) which are designed as more less stationary (Birthright, Home of the Blooded, Ars Magica…).

nicubunu . . . → Read More: Ancient Scroll’s Secret Room: Oh peaceful village, oh village of joy…

Ancient Scroll’s Secret Room: One Bad Hand (Open-ended Adventure Seed)

(Editor’s Note: Robert offers us something a little different this week with an adventure seed that could be used for a modern horror setting…)

Sometimes all it takes for a murder is a bad hand of poker…

PC Entrance…

The team has been called to visit a crime scene. The dead body of a middle-aged . . . → Read More: Ancient Scroll’s Secret Room: One Bad Hand (Open-ended Adventure Seed)

Ancient Scroll’s Secret Room: High School… Horror!

Today I’d like to share some adventure ideas with you. Something that might even inspire you to run a modern horror adventure in… high school.

Last weekend I missed writing a Saturday column (Sorry, Fitz!) because I was working with my friend Zed from the creative collective Lans Macabre. We were working a new book . . . → Read More: Ancient Scroll’s Secret Room: High School… Horror!

Ancient Scroll’s Secret Room: The Cyberpunks of Culture (RPG and ACTA)

The new European anti-piracy international law – known as ACTA – is similar to SOPA and PIPA, but will have bigger impact as a global law (including US, EU, Japan, Canada, Brazil, and Mexico). A few weeks ago thousands of people in Poland, in many cities, demonstrated on the streets against ACTA. They convinced the . . . → Read More: Ancient Scroll’s Secret Room: The Cyberpunks of Culture (RPG and ACTA)

Book Review: Unusual Suspects: Guide to an Interrogation Session by Robert Oglodzinski from Library of Ancient Scroll

When I started working with Robert Oglodzinski a few months ago, I reviewed Walls Can Talk, which collects a few “legends and adventure ideas” for fantasy and horror games. The layout, done by Michael Wolf (Stargazer of Stargazer’s World), was simple and effective to put the focus on the stories at hand. I thought it . . . → Read More: Book Review: Unusual Suspects: Guide to an Interrogation Session by Robert Oglodzinski from Library of Ancient Scroll

Ancient Scroll’s Secret Room: The Rules of Chaos

Last week I spoke about playing good and evil characters but promised that I’d follow up with my thoughts on playing lawful and chaotic PCs. When I started to think about it, I decided to break this post into two parts – one for chaos, the other for law. So today we start with chaos. . . . → Read More: Ancient Scroll’s Secret Room: The Rules of Chaos

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