I started this series last week with Adventures in 5e, Overview and Character Generation… So let’s move on to the module I chose…
Spoilers ahead, so don’t read if you’re planning on diving into this adventure from Goodman Games.
Fifth Edition Fantasy #2: The Fey Sisters’ Fate from designer Chris Doyle and Goodman Games was . . . → Read More: Adventures in 5e, The Fey Sisters’ Fate
From Jayson Elliot’s editorial in Gygax Magazine #3, I knew things with the magazine were hitting their stride. Though the first and second issues were good, it sometimes takes a bit to get everything to jive. From writing style and tone to art and topic selection, a ton of decisions go into not only each . . . → Read More: Magazine Review: Gygax Magazine #3
Zombies. Love ’em or hate ’em, they’re here to stay. Personally I’m a big fan if they’re done well, whether they appear on the big screen, the small screen, in a book, or at the game table. So when I saw that the folks at Rocks Fall Games had a new zombie-themed-supplement out for Pathfinder, . . . → Read More: Supplement Review: Studies of Decay: Zombies by Kristofer Konkel from Rocks Fall Games
There are four main pillars most of my gaming career is based on… Fantasy, espionage, Cthulhu and zombies. Usually any RPG I play in falls into one of these broad categories. In addition, I tend towards long-form gaming over short-form, preferring campaigns over multiple sessions vs. one night games.
Though there are zombies involved, One . . . → Read More: Game Review: One Foot in the Grave by Robert Nolan from Creepy Doll Studios
I’m going to start this review with a bit of personal history and then we’ll get back to Covert Ops, so excuse the temporary detour…
Long ago in a galaxy far far away I worked on a game called Covert Directives for Moebius Adventures. It used the basic rules we developed for Age of Phaedrus . . . → Read More: Game Review: Covert Ops (Playtest Version) by Bill Logan and Larry Moore from DwD Studios
Fantasy worlds often overlook the little people. Elves, humans, and the bigger races always seem to get the spotlight. Dwarves occasionally get attention, but often gnomes and halflings are left on the outskirts panhandling for loose change.
In The Clockwork Wonders of Brandlehill, designer Mike Myler takes care of that by giving you a quaint . . . → Read More: Adventure Review: The Clockwork Wonders of Brandlehill by Mike Myler
Stocking a dungeon, castle, or other map with all the creature comforts can be tough. After you’ve stocked the main chest with the goodies the PCs will win after defeating the big baddie in an epic battle, all other caches of treasure somehow seem less important. And, probably more important, they seem less inspired. Why? . . . → Read More: Supplement Review: Dungeon Dressing: Mundane Chest Contents by Josh Vogt from Raging Swan Press