Game Fodder: Two Ideas – Twin Cities and Elemental Demons

Though I haven’t had much time of late to work on long articles, I have been pondering some bizarre ideas for adventure settings I thought I’d pass along.

Ober and Ongar

On the flood plains west of the mountains lie the twin cities of Ober and Ongar, split down the middle by a dry culvert . . . → Read More: Game Fodder: Two Ideas – Twin Cities and Elemental Demons

The Gassy Gnoll: Recycling In Your Campaigns

This Gassy Gnoll is not exactly a tree hugger, but I do try to help out the environment whenever I can. At my house we recycle newspaper, plastic, cans, and try to reuse as many things as we can. Boxes, mailers, scrap paper, grocery bags, and so on are ripe for reuse here… But I . . . → Read More: The Gassy Gnoll: Recycling In Your Campaigns

Book Review: Masks: 1,000 Memorable NPCs for Any Roleplaying Game from Gnome Stew and Engine Publishing

When I was GM or DM regularly, I was always on the lookout for supplements that would not only spark my players’ imaginations, but supplements that would spark mine. Many of those resources were flavored towards a particular setting or rules system, which wasn’t quite what I was looking for. That said, true system-neutral books . . . → Read More: Book Review: Masks: 1,000 Memorable NPCs for Any Roleplaying Game from Gnome Stew and Engine Publishing

The Gassy Gnoll: Why Layout Matters

This Gassy Gnoll is aware he has a few soap boxes he occasionally harps on. In my reviews, two of my biggest pet peeves are gross spelling/grammatical errors and poor layout. Most of the time word processor spell checkers get the majority of any spelling problems now and grammatical issues seem to be happening less . . . → Read More: The Gassy Gnoll: Why Layout Matters

News from Around the Net: 15-JUL-2011

Every week seems to offer some new challenge to overcome, doesn’t it. But most weeks, like this one, there are usually plenty of good moments to outshine the other kind. Ah, the power of positive thinking, feedback, and reinforcement.

My Gassy Gnoll article this week about gaming with my kids reverberated across the Reddit universe . . . → Read More: News from Around the Net: 15-JUL-2011

Book Review: Villains by Creighton Broadhurst, Martin Tideswell, and Raging Swan Press

Can you imagine gaming in a world where all the characters were nice, polite, and agreed to everything you said or asked? [Shudder] No, I can’t either. That would probably be the most boring adventure ever. The best parts of any plot come from conflict, otherwise there’s no reason to act one way or another.

. . . → Read More: Book Review: Villains by Creighton Broadhurst, Martin Tideswell, and Raging Swan Press

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