The Ties That Bind

A RPG campaign lives and dies with the PCs. A GM can create an interesting setting backdrop, start the campaign off with a bang, and provide compelling reasons to want to explore the campaign world. However, the GM cannot force the PCs to actually stay together. Despite the GM’s best efforts, sometimes the various PCs’ . . . → Read More: The Ties That Bind

Gamer… Engage!

A GM wears many hats in most typical campaigns. Among their varied responsibilities are setting the scenes, creating the adversaries, keeping the world in motion, and adjudicating challenges the protagonists face. However, the players, in the Forged Front’s opinion, are the most important part of the whole equation… they are the main stars. Without the . . . → Read More: Gamer… Engage!

The Gassy Gnoll: A Cult Above

Recently I was chatting with a friend of mine (hey Mike!) and the topic of cults came up. Yes, we have strange conversations. But it made me wonder about them in gaming terms. Should I be using them more often? How are they used well? And how should they be used?

What is a cult? . . . → Read More: The Gassy Gnoll: A Cult Above

The Gassy Gnoll: Mapping Player and GM Worlds

Ok. Next time you get a chance to experiment a bit with your gaming group, I’d like you to try this… Have the GM draw a map of the world and then have each player draw a map of the world. Want to bet they look a wee bit different?

Gassy Gnoll

Where’d this . . . → Read More: The Gassy Gnoll: Mapping Player and GM Worlds

Ten Links in the Chain: Gaming Links (29-DEC-2012)

Time for another links collection before the end of the year!

This group is all about gaming – from new twists on rules or creatures to worldbuilding, random tables, and more. The RPG blogging community is truly a cornucopia of strange and wonderful content, wouldn’t you agree?

1. The Mysteries of Inspiration and Improvisation

How . . . → Read More: Ten Links in the Chain: Gaming Links (29-DEC-2012)

Interview: The Crew from Crit Juice

Crit Juice manages to mix two volatile activities with the potential to go horribly wrong – gaming and drinking – and ends up with a situation where it’s extremely funny. Whether it’s the “juice” or the players involved, they apparently got the magical formula just right for a hilarious podcast. (If you haven’t listened to . . . → Read More: Interview: The Crew from Crit Juice

Game Ponderings: What Makes One Game Compelling?

Over the weekend I started looking at a couple of game books for review and became almost entranced by the richness of the settings – Shadows of Esteren and the Midgard Campaign Setting. I’m not ready to write those reviews yet as I’m still enjoying getting lost in those worlds, but I wanted to ponder . . . → Read More: Game Ponderings: What Makes One Game Compelling?

Strong-Arm Tactics: Daddy DM

There are many men my age who worry about what life will be like once children enter the picture. They fret over whether they will be able to raise them properly, whether they will be able to provide for them and support them, on how they should interact with them, and a multitude of other . . . → Read More: Strong-Arm Tactics: Daddy DM

The Gassy Gnoll: Shackle-free Gaming

It’s come up a time or two that this Gassy Gnoll is a bit… free… with his campaigns. At times the sand in the box has been a bit course, rubbing both the GM and the players a bit raw.

Honestly I typically create a world, dump the characters into it, and then do something . . . → Read More: The Gassy Gnoll: Shackle-free Gaming

Game Fodder: The Godly Body Swap

Are you looking for some way to shake things up with your gaming group? Why not turn the tables and have them try on a different meat suit for a change!

Introduce an item, animal or NPC somehow tied to a pantheon of gods. Give your party the task of escorting that item or NPC . . . → Read More: Game Fodder: The Godly Body Swap

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