Ancient Scroll’s Secret Room: What makes evil *really* evil?

Welcome back my dear readers!

Recently I grabbed my old 1st Edition Warhammer book, jumped over a few pages and found the alignment section because one of my friends asked what type of characters I like to play. My answer? Scoundrel. Then he asked “Like Han Solo?” And I said: nope, more the “devil on . . . → Read More: Ancient Scroll’s Secret Room: What makes evil *really* evil?

Guest Post: The PostRPG Approach (from Robert Oglodzinski, AncientScroll.pl)

At some point, the adventures are done and heroes are no longer needed. Maybe they’ve killed all the dragons or saved the world from demonic machines or chased away the last horde of goblins from civilized lands. But the sun rises above the world and it’s the quietest day since the dawn of time…

Regardless . . . → Read More: Guest Post: The PostRPG Approach (from Robert Oglodzinski, AncientScroll.pl)

The Gassy Gnoll: Fear is *not* the mind-killer, the little death…

Fear. Whether experienced in real life or in a RPG, it’s a powerful motivator. Characters in a game are just as susceptible to the fight or flight response as we are. Sure, they’re heroes. Sure they’re used to the danger, the adrenaline, the blood lust… But are they truly afraid? (The Gassy Gnoll is afraid . . . → Read More: The Gassy Gnoll: Fear is *not* the mind-killer, the little death…

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