The Art of Character Flaws

Last week, when I spoke of redemption and how it could play out for a role-playing game, Sean Holland (Sea of Stars) spoke up about liking to play flawed characters. Some RPG systems have built-in systems for handling character flaws. In these systems, you can usually take on flaws that open up more ways to . . . → Read More: The Art of Character Flaws

Starting with a Big Bang

Last week, on the Forged Front, I discussed players thinking about party dynamics before the campaign even starts in attempt to really make it easier for everyone to ease into the long haul for the campaign without having to wonder why their character would put up with another character for any length of time at . . . → Read More: Starting with a Big Bang

Game Fodder: The Godly Body Swap

Are you looking for some way to shake things up with your gaming group? Why not turn the tables and have them try on a different meat suit for a change!

Introduce an item, animal or NPC somehow tied to a pantheon of gods. Give your party the task of escorting that item or NPC . . . → Read More: Game Fodder: The Godly Body Swap

Ancient Scroll’s Secret Room: The Dwarf, The Elf, and The Onion

Welcome to the New Year dear readers! I hope 2012 will bring you more great game sessions and plenty of inspiration for new campaigns. Along those lines, hold on tight as we head into a new adventure…

This time I want to share some of my ideas about building a party of PCs. One question . . . → Read More: Ancient Scroll’s Secret Room: The Dwarf, The Elf, and The Onion

Ancient Scroll’s Secret Room: On Magic (or How Easy Solutions Can Spoil Your Game)

Slowly, a group of characters moves through the darkness of a dungeon. Blackness surrounds the PCs, someone stumbles, and the mage whispers “Let there be light.” Two seconds later a bright blue light bursts from his magic wand…

Have you seen this before in your own games? I know it very well. And every time . . . → Read More: Ancient Scroll’s Secret Room: On Magic (or How Easy Solutions Can Spoil Your Game)

Ancient Scroll’s Secret Room: You Are Under Arrest!

How many times have you, as a player or GM, had characters face the long arm of the law? Usually this isn’t a happy meeting, since most characters have (at one time or another) broken the law at some point. Yes, you might say “My group’s conscience is clear like a Paladin’s heart,” but even . . . → Read More: Ancient Scroll’s Secret Room: You Are Under Arrest!

Book Review: Assassin’s Amulet by Michael K. Tumey, Mike Bourke, and Johnn Four from Roleplaying Tips, Part 2

Assassin’s Amulet is too big a book to review in one post, so I’ve split it up. (If you’re looking for the first part, it’s here.) In this installment, we’ll look at some of the high points of the content. There’s so much content that I’m just going to focus on a few choice morsels . . . → Read More: Book Review: Assassin’s Amulet by Michael K. Tumey, Mike Bourke, and Johnn Four from Roleplaying Tips, Part 2

Book Review: Assassin’s Amulet by Michael K. Tumey, Mike Bourke, and Johnn Four from Roleplaying Tips, Part 1

Before I get into the first part of of this review (tune in for part 2 tomorrow!), I have to get a few things out of the way… First a bit of a disclosure, I’ve known Johnn Four since joining the Gamer Lifestyle program a few years ago, so it was an immediate “yes” when . . . → Read More: Book Review: Assassin’s Amulet by Michael K. Tumey, Mike Bourke, and Johnn Four from Roleplaying Tips, Part 1

Guest Post: The PostRPG Approach (from Robert Oglodzinski, AncientScroll.pl)

At some point, the adventures are done and heroes are no longer needed. Maybe they’ve killed all the dragons or saved the world from demonic machines or chased away the last horde of goblins from civilized lands. But the sun rises above the world and it’s the quietest day since the dawn of time…

Regardless . . . → Read More: Guest Post: The PostRPG Approach (from Robert Oglodzinski, AncientScroll.pl)

The Gassy Gnoll: Fear is *not* the mind-killer, the little death…

Fear. Whether experienced in real life or in a RPG, it’s a powerful motivator. Characters in a game are just as susceptible to the fight or flight response as we are. Sure, they’re heroes. Sure they’re used to the danger, the adrenaline, the blood lust… But are they truly afraid? (The Gassy Gnoll is afraid . . . → Read More: The Gassy Gnoll: Fear is *not* the mind-killer, the little death…

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