The Ties That Bind

A RPG campaign lives and dies with the PCs. A GM can create an interesting setting backdrop, start the campaign off with a bang, and provide compelling reasons to want to explore the campaign world. However, the GM cannot force the PCs to actually stay together. Despite the GM’s best efforts, sometimes the various PCs’ . . . → Read More: The Ties That Bind

The Gassy Gnoll: Holiday Spirit – What are your campaign holidays?

As we work our way through this holiday-heavy month, I’m left wondering why we don’t see holidays as often in our RPG worlds. On Earth, as a species, humankind has always been happy to find a reason to celebrate. However, our campaign worlds whether historical, fantastic, modern, or futuristic don’t seem to share that gift.

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The Gassy Gnoll: I Need a Portable Hole

You might not know it by looking at this Gassy Gnoll’s desk or basement (where his home office is), but he’s a bit of a neat freak about some things. It’s not really about how many times he brushes his furry coat or how he arranges his polearms, but more about having certain things stay . . . → Read More: The Gassy Gnoll: I Need a Portable Hole

The Gassy Gnoll: Secret Lives of Gingerbread Men with Nine Kids (New Year, New Game)

The “New Year, New Game” efforts from the great folks at Gnome Stew and DriveThruRPG suggests something we should do as gamers anyway – try new games. Though not every game is for everybody, by trying new games, settings, tools, and techniques we can keep ourselves from falling in the ruts we sometimes fall into. . . . → Read More: The Gassy Gnoll: Secret Lives of Gingerbread Men with Nine Kids (New Year, New Game)

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