Game Review: The One Ring: Adventurer’s Book by Francesco Nepitello from Cubicle 7 – Part 6

The end is nigh! Well, the last part of my multi-post review of The One Ring: Adventurer’s Book from Cubicle 7 and writer Francesco Nepitello anyway… “Part 6: Fellowship Phase” deals with that part between the adventures of any campaign – downtime. But as I’ve pointed out more than a few times during this long . . . → Read More: Game Review: The One Ring: Adventurer’s Book by Francesco Nepitello from Cubicle 7 – Part 6

Game Review: The One Ring: Adventurer’s Book by Francesco Nepitello from Cubicle 7 – Part 5

One of my New Years’ resolutions for 2012 is to finish up my ongoing review of The One Ring, so I’m going to push forward with my part-by-parcel review today and focus on “Part 5 – Adventuring Mechanics.” But before I get going, I want to share a quick couple of thoughts regarding this game . . . → Read More: Game Review: The One Ring: Adventurer’s Book by Francesco Nepitello from Cubicle 7 – Part 5

Game Review: The One Ring: Adventurer’s Book by Francesco Nepitello from Cubicle 7 – Part 4

As I continue to dive deeper into The One Ring from Cubicle 7, I’m finding that there are things I really like about the system conceptually that I’m wondering if I could translate from here to other games… While Part 3 focused on the many skills, traits, and items that can be used to define . . . → Read More: Game Review: The One Ring: Adventurer’s Book by Francesco Nepitello from Cubicle 7 – Part 4

The Gassy Gnoll: The Role of Language

Today let’s talk about a couple of ways to look at languages in roleplaying games.

First, let’s talk about our characters. Language in gaming sometimes gets a bad reputation. It varies system to system, setting to setting, GM to DM, but there are a few constants. Usually every player character speaks some sort of language, . . . → Read More: The Gassy Gnoll: The Role of Language

Game Review: The One Ring: Adventurer’s Book by Francesco Nepitello from Cubicle 7 – Part 3

The first two parts of this review of The One Ring focused on an introduction to the world and system and the character creation process. “Part 3: Fundamental Characteristics” focuses on how attributes, skills, and traits work together to describe additional character details. (You can find Part 1 of the review here. And part 2 . . . → Read More: Game Review: The One Ring: Adventurer’s Book by Francesco Nepitello from Cubicle 7 – Part 3

Game Review: The One Ring: Adventurer’s Book by Francesco Nepitello from Cubicle 7 – Part 2

In part 1 of this review, I spoke (at length it seems) about the first section of The One Ring: Adventurer’s Book from Cubicle 7, which introduced us a bit to the world of The One Ring nestled firmly in J.R.R. Tolkien‘s Middle Earth as well as a bit of introduction to the game mechanics . . . → Read More: Game Review: The One Ring: Adventurer’s Book by Francesco Nepitello from Cubicle 7 – Part 2

Game Review: Fantasy Craft by Alex Flagg, Scott Gearin, and Patrick Kapera from Crafty Games – Chapter 1

Yesterday with The One Ring, I started my new approach of breaking down some huge books in my review queue into smaller, bite-sized chunks. I’m going to do the same today with Fantasy Craft from Crafty Games. Though I’ve talked with Patrick Kapera a few times in recent months, I’ve had a (virtual) stack of . . . → Read More: Game Review: Fantasy Craft by Alex Flagg, Scott Gearin, and Patrick Kapera from Crafty Games – Chapter 1

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