Recently I was introduced to the idea of a “DM Kill Board” where DMs or GMs could jot down the particulars surrounding the death of a PC. Level and class details are intermixed along with the circumstances of the death. And I can’t help but be a little weirded out by this trend.
When did . . . → Read More: The Gassy Gnoll: When Did It Become Us vs. Them?
Fantasy worlds often overlook the little people. Elves, humans, and the bigger races always seem to get the spotlight. Dwarves occasionally get attention, but often gnomes and halflings are left on the outskirts panhandling for loose change.
In The Clockwork Wonders of Brandlehill, designer Mike Myler takes care of that by giving you a quaint . . . → Read More: Adventure Review: The Clockwork Wonders of Brandlehill by Mike Myler
If it’s one thing that can get me going as a gamer, it’s a good story. Couple that with a good setting and the opportunity to change the course of events (or even the perception of being able to change the course of events) and you have my attention as a GM and as a . . . → Read More: Supplement Review: Adventures in Awesfur – The Dark Totem, Part 1: The Chantry Keep (PFRPG) by Charles T. Marleau and Kristofer Konkel of Rocks Fall Games L.L.C.
The Gassy Gnoll went to see The Wolverine recently (fun movie with some great action) and it made him ponder the motivations of some of our villains. Every villain does what they do for a reason. And if the reason is consistent or (heaven forbid) reasonable, your PCs and players will identify that much more . . . → Read More: The Gassy Gnoll: Why the Villain?