NaGaDeMon 2012: Pick a Few Cards…

Ok, so last time I talked a bit about the concept behind the game and already feel like I’m falling behind on the month of design work. Will it be completely done by the end of NaGaDeMon? Probably not. But there will be some playtests and maybe I’ll have enough cards to have a good . . . → Read More: NaGaDeMon 2012: Pick a Few Cards…

NaGaDeMon 2012: Long Time Gamer, First Time Designer…

Welcome to the first of several posts as I tackle the daunting task of creating a new card game for National Game Design Month 2012!

On Monday this week I had an idea for a game out of the blue. What if I took the card-based games for Pictionary, added some values to the cards . . . → Read More: NaGaDeMon 2012: Long Time Gamer, First Time Designer…

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