Supplement Review: Monsters of Sin 3: Gluttony by Ryan Costello, Jr. for Open Design

Gluttony. As far from the Greek ideal of moderation in all things as you can get, and yet many of us in the real world continue to overeat, drink too much, and generally attempt to drown ourselves in excesses of pleasure. You can be a glutton for punishment as much as for fine food and . . . → Read More: Supplement Review: Monsters of Sin 3: Gluttony by Ryan Costello, Jr. for Open Design

Strong-Arm Tactics: Daddy DM

There are many men my age who worry about what life will be like once children enter the picture. They fret over whether they will be able to raise them properly, whether they will be able to provide for them and support them, on how they should interact with them, and a multitude of other . . . → Read More: Strong-Arm Tactics: Daddy DM

Game Review: Critical!: Go Westerly by Geoff Bottone and Jonathan Lavallee from Firestorm Ink, Part 1

Somewhere between Terry Pratchett’s Discworld, Douglas Adams‘ Magrathea, and the twisted mind of Neil Gaiman lies the world of Critical!: Go Westerly by Geoff Bottone and Jonathan Lavallee. This is a book to be savored slowly over a few readings so you manage to catch 80% of the puns, and even after the first two . . . → Read More: Game Review: Critical!: Go Westerly by Geoff Bottone and Jonathan Lavallee from Firestorm Ink, Part 1

Strong-arm Tactics: Like, Comment, Subscribe

Friends and fellow gamers, I find myself torn. I like making videos. I like putting time and effort into them in order to make them of a decent quality with the goal of providing information and entertainment. I’ve purchased higher level video editing software and am taking the time to educate myself on their use. . . . → Read More: Strong-arm Tactics: Like, Comment, Subscribe

Strong-Arm Tactics: Why You Don’t Need to Play D&D Next

There is a lot of buzz about Dungeons and Dragons Next. At the same time it is both a source of intangible hope and possibility and very concrete and malleable piece of gaming design. The players and game masters have been invited to weigh in on its construction, to offer feedback and input, to help . . . → Read More: Strong-Arm Tactics: Why You Don’t Need to Play D&D Next

Supplement Review: So What’s For Sale, Anyway? II by Julian Neale from Raging Swan Press

If I was going to open a store specializing in magic items for D&D, I’d think that inventory would be a continuous problem. Well, unless there was a secret set of “magic item” elves that would, while I was sleeping, create scrolls, magic items and weapons while I slept. Wouldn’t that be nice…

But coming . . . → Read More: Supplement Review: So What’s For Sale, Anyway? II by Julian Neale from Raging Swan Press

The Gassy Gnoll: Animals in RPGs (RPG Blog Carnival), Part 2 – Omens

As I mentioned in part 1 of this series (about familiars), though I was initially unsure how I’d approach this month’s blog carnival about “Animals in RPGs” (hosted by Tower of the Archmage), after a bit of brainstorming I ended up with four separate ideas for posts. So here’s the second one on omens in . . . → Read More: The Gassy Gnoll: Animals in RPGs (RPG Blog Carnival), Part 2 – Omens

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