Ten Links in the Chain: Gaming Links (24-NOV-2012)

Welcome to the next chapter of the Friday Knight News, arranged a bit differently.

This week, as you might have guessed from not seeing a post on Friday, the weekly news post was pushed from Friday to Saturday. I took Friday off to enjoy with my family and get my ducks in a row after . . . → Read More: Ten Links in the Chain: Gaming Links (24-NOV-2012)

Supplement Review: Monsters of Sin 4: Lust by Ryan Costello, Jr. for Open Design

Each of the seven sins unlocks one of the doors most members of the civilized world try to keep closed. Sometimes all it takes is a taste, a glance, or a touch however and the rational mind flies out any open window, leaving behind our baser, animal natures. Though a little sin may make a . . . → Read More: Supplement Review: Monsters of Sin 4: Lust by Ryan Costello, Jr. for Open Design

The Gassy Gnoll: Got Monsters?

Monster. Such an overused word. How do you define one? Merriam-Webster says a monster is:

An animal or plant of abnormal form or structure or one who deviates from normal or acceptable behavior or character. A threatening force. An animal of strange or terrifying shape or unusually large for its kind. Something “monstrous” such as . . . → Read More: The Gassy Gnoll: Got Monsters?

Supplement Review: So What’s the Zombie Like, Anyway? by Greg Marks from Raging Swan Press

Zombies. What wonderful creatures they are! Dead. Restless. Grotesque. Hungry… And with the success of the graphic novels and subsequent TV series for The Walking Dead I suspect we’ll be enduring zombie hordes for many years to come. I hope that’s the case anyway. I’m a bit of a “zombieholic.” If there’s a book, movie, . . . → Read More: Supplement Review: So What’s the Zombie Like, Anyway? by Greg Marks from Raging Swan Press

Supplement Review: Monsters of Sin 3: Gluttony by Ryan Costello, Jr. for Open Design

Gluttony. As far from the Greek ideal of moderation in all things as you can get, and yet many of us in the real world continue to overeat, drink too much, and generally attempt to drown ourselves in excesses of pleasure. You can be a glutton for punishment as much as for fine food and . . . → Read More: Supplement Review: Monsters of Sin 3: Gluttony by Ryan Costello, Jr. for Open Design

Game Fodder: Journey of the Sword – Ore-igins

This is the first article in a series – for the full series, check out the introduction – Journey of the Sword.

Every metal weapon or tool begins with the same humble origins at some point… bits of rocks. Someone went to the trouble of digging for those rocks or locating fallen stars (meteorites) that . . . → Read More: Game Fodder: Journey of the Sword – Ore-igins

Supplement Review: Isle of the Unknown by Geoffrey McKinney from Lamentations of the Flame Princess

Often in my actual, virtual or imaginative travels to places real or invented, I find myself wanting to return. Playing Elder Scrolls IV: Oblivion on my PC I would often pause a few minutes to admire the carefully rendered trees or watch a river flow beneath a bridge. In a roleplaying campaign mixing magic and . . . → Read More: Supplement Review: Isle of the Unknown by Geoffrey McKinney from Lamentations of the Flame Princess

The Gassy Gnoll: Flea Tinted Glasses

The Gassy Gnoll had his yearly flea dip this week and had an odd thought while gagging on the cloud of dust… How does a flea see the world? A shorter life, plus the occasional killer blizzard, frequent earthquakes, forests of hair as far as the eye can see, not to mention the occasional floods . . . → Read More: The Gassy Gnoll: Flea Tinted Glasses

Supplement Review: Altered Earth: Heroic Tier Threats (4E) by David Caffee for Chaos Trip Studios and Avalon Game Company

A few months ago I was able to look at a sample from David Caffee @ Chaos Trip Studios of the work he’s been doing for a science-fiction game that uses the D&D 4E rules. Though I wasn’t all that excited with what little I saw in those 17 pages, I definitely wanted to see . . . → Read More: Supplement Review: Altered Earth: Heroic Tier Threats (4E) by David Caffee for Chaos Trip Studios and Avalon Game Company

Supplement Review: WCP’s Monstrous Garage, Volume 1 by William C. Pfaff from Escape Velocity Gaming

Ever felt like customizing a monster? Taking a look under the hood to see what makes it tick? Or perhaps you’ve thought a particular monster is too powerful or not powerful enough for a particular encounter? I’ve usually handled this in my games by making the monsters a tad more intelligent than they might have . . . → Read More: Supplement Review: WCP’s Monstrous Garage, Volume 1 by William C. Pfaff from Escape Velocity Gaming

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