Book Review: Assassin’s Amulet by Michael K. Tumey, Mike Bourke, and Johnn Four from Roleplaying Tips, Part 2

Assassin’s Amulet is too big a book to review in one post, so I’ve split it up. (If you’re looking for the first part, it’s here.) In this installment, we’ll look at some of the high points of the content. There’s so much content that I’m just going to focus on a few choice morsels . . . → Read More: Book Review: Assassin’s Amulet by Michael K. Tumey, Mike Bourke, and Johnn Four from Roleplaying Tips, Part 2

Book Review: Assassin’s Amulet by Michael K. Tumey, Mike Bourke, and Johnn Four from Roleplaying Tips, Part 1

Before I get into the first part of of this review (tune in for part 2 tomorrow!), I have to get a few things out of the way… First a bit of a disclosure, I’ve known Johnn Four since joining the Gamer Lifestyle program a few years ago, so it was an immediate “yes” when . . . → Read More: Book Review: Assassin’s Amulet by Michael K. Tumey, Mike Bourke, and Johnn Four from Roleplaying Tips, Part 1

Book Review: The Gift: Curse of the Golden Spear Part 1 by Jonathan McAnulty and Rite Publishing

Pre-packaged adventures for roleplaying games have always been a bit hit or miss for me over the years. Creative GMs have often taken maps, encounters, or concepts and used them for their own ends in their campaigns. But the railroading aspects of most modules have always deterred me from most of them. Sure, they may . . . → Read More: Book Review: The Gift: Curse of the Golden Spear Part 1 by Jonathan McAnulty and Rite Publishing

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