The Gassy Gnoll: When Did It Become Us vs. Them?

Recently I was introduced to the idea of a “DM Kill Board” where DMs or GMs could jot down the particulars surrounding the death of a PC. Level and class details are intermixed along with the circumstances of the death. And I can’t help but be a little weirded out by this trend.

When did . . . → Read More: The Gassy Gnoll: When Did It Become Us vs. Them?

The Gassy Gnoll: GMing for a Ship of Fools (April RPG Carnival)

Time to join the carnival! The topic for the April RPG Carnival is hosted at the Elthos RPGand the question for the carnival is: “What is the most memorable experience you have had GMing for your own Ship of Fools?”

The Gassy Gnoll has already spoken about his own experiences with letting campaigns get out . . . → Read More: The Gassy Gnoll: GMing for a Ship of Fools (April RPG Carnival)

News from Around the Net: 11-NOV-2011

Today is an auspicious day… Not because it’s Friday… Not because it’s fun to see a numerically repetitive date like 11-11-11… Not because it’s the 11th Doctor’s Day (in honor of the 11th Dr. Who)…

So why? Because Bethesda Game Studios is releasing Elder Scrolls V: Skyrim which may prevent me from writing any posts . . . → Read More: News from Around the Net: 11-NOV-2011

The Gassy Knoll: The Angry Birds RPG Theory

A few weeks ago I ran across an article going in depth explaining why the game Angry Birds has been so popular and successful from a human factors standpoint (“Why Angry Birds is so successful and popular: a cognitive teardown of the user experience” by Charles L. Mauro on the Pulse>UX Blog). Author Charles Mauro . . . → Read More: The Gassy Knoll: The Angry Birds RPG Theory

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