The Gassy Gnoll: Delving Into Another Man’s Dungeons…

The Gassy Gnoll has a bone to pick with dungeon designers. It’s a metaphorical bone and largely a point of inquisitiveness more than anything else because he loves a good dungeon map as much as the next guy. But who builds these things? Who maintains them? Who lives there? Curious gnolls want to know!

. . . → Read More: The Gassy Gnoll: Delving Into Another Man’s Dungeons…

Supplement Review: Fantasy Maps by Maciej Zagorski from The Forge Studios

If you haven’t figured it out by now, I am a fan of maps. Dungeon maps. World maps. Town maps. Whatever it may be, I’m probably going to go over it with a fine-toothed comb looking for inspiration for a plot, world, or character. Even the smallest maps can offer shiny nuggets to inspire me . . . → Read More: Supplement Review: Fantasy Maps by Maciej Zagorski from The Forge Studios

The Gassy Gnoll: Mapping Ancient Influences

This article – Seven Maps That Prove History Is Forever – at of all places Business Insider this past week made me completely rethink how I use maps in world design. Traditionally I start the old fashioned way when designing a world by sketching out the shape of a continent or a few continents. Add . . . → Read More: The Gassy Gnoll: Mapping Ancient Influences

The Gassy Gnoll: Where are we again? (Location, Location, Location – RPG Blog Carnival)

This month’s blog carnival was kicked off by Mike Bourke @ Campaign Mastery and I have to say it’s a doozy. Though “Location, Location, Location” may have originated in the real estate industry, it works amazingly well for fictional pursuits as well. Whether you’re designing a RPG campaign or writing a novel, you can’t go . . . → Read More: The Gassy Gnoll: Where are we again? (Location, Location, Location – RPG Blog Carnival)

Friday Map: Shrine of Three (Or Four… Or Five…)

So today we have a shrine consisting of a series of interconnected rooms with multiple purposes. I ran over the 5 minute mark by a few seconds in the car, but not by much.

My idea is that a multi-faced deity might have a few different types of worshipers or that a collection of smaller . . . → Read More: Friday Map: Shrine of Three (Or Four… Or Five…)

Friday Map: Hall of Sighs

Here’s my latest map… This one was very close to 5 minutes. And though I’m not quite sure what the round room is in the middle, my muse has chosen to call it the “Hall of Sighs” so that’s what I’m going with.

 

A stairwell leads down into the complex, which is trapped . . . → Read More: Friday Map: Hall of Sighs

Friday Map: Temple of Patience

Welcome to the Temple of Patience… Here I hope you’ll find some rest and relaxation while communing with your deity of choice. Choose one of the two statues we have available or wash away your cares in the Well of Cleansing. If that’s not your speed, then feel free to enjoy the Memorial Hall or . . . → Read More: Friday Map: Temple of Patience

Friday Map: Lost Laboratory

In lieu of a links post this week, here’s my 5 minute (really 10 minutes plus a little finishing time) map for the day. I’m not sure what it is exactly, but I’m convinced there’s a story buried there… somewhere.

Related articles [Friday Map] Jen’s Hall from Dyson’s Dodecahedron [A Character For Every Game] . . . → Read More: Friday Map: Lost Laboratory

Ten Links in the Chain: Food for Thought (25-JAN-2013)

Yes, you read the title of this post correctly. This is the first news roundup since right before New Year’s Eve 2012. I actually started putting it together before January 1st, but got a wee bit distracted. This is what happens when you go on vacation for a few weeks and then have to pay . . . → Read More: Ten Links in the Chain: Food for Thought (25-JAN-2013)

Game Fodder: Throne of the Missing King

Here’s a new effort I’ve been working on – combining a Dyson Logos-style map with a bit of description for each location. Though this is a bit larger than a Five Room Dungeon, I’m using the same general concepts, keeping things simple with the eventual goal of fleshing this out further.

It is a work . . . → Read More: Game Fodder: Throne of the Missing King

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