Supplement Review: d30 Sandbox Companion by Richard J. LeBlanc, Jr. for New Big Dragon Games Unlimited

It’s been a long while now since I GM’ed regularly, but when I did I tended towards big, wide-open sandbox campaigns. Sometimes it got me into trouble as a GM where the players would get carried away, but usually I had an amazing amount of fun trying to figure out how to react to the . . . → Read More: Supplement Review: d30 Sandbox Companion by Richard J. LeBlanc, Jr. for New Big Dragon Games Unlimited

Supplement Review: The Stealer of Children by Peter Spahn from Small Niche Games

Of late, I’ve had the opportunity to review several quality books from small publishers and seen how well a product can be produced even on a budget. That said, occasionally I come across a product with a great concept where something fails to grab my attention and hold it the whole time. The Stealer of . . . → Read More: Supplement Review: The Stealer of Children by Peter Spahn from Small Niche Games

Ancient Scroll’s Secret Room: An Interview with Alex Schroeder from 1PDC

Since 2009, the One Page Dungeon Contest (or 1PDC for short) offers designers a chance to describe a dungeon, village, or cave to be used during a roleplaying game session, but only using one side of an A4 sheet of paper. Over time, many of the submissions described standalone adventures more than a single map. . . . → Read More: Ancient Scroll’s Secret Room: An Interview with Alex Schroeder from 1PDC

Setting Review: Chronicles of Amherth by Peter C. Spahn from Small Niche Games

Rules and setting. Chocolate and peanut butter. Abbott and Costello. Isn’t it wonderful how some good things come in pairs?

You can have the best system in the world, but without a setting – even the modern world – you need, as George Carlin would say, a place for all your stuff. Characters don’t exist . . . → Read More: Setting Review: Chronicles of Amherth by Peter C. Spahn from Small Niche Games

Adventure Review: Atarin’s Delve by Peter C. Spahn from Small Niche Games

The whole concept of an adventure module was always a little problematic for me as GM. All of my campaigns have been largely sandbox-style with a few large scale plots woven into them, but rarely have I been able to integrate a published adventure into the narrative without some serious rework when I was GMing . . . → Read More: Adventure Review: Atarin’s Delve by Peter C. Spahn from Small Niche Games

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