What crosses your mind when you read the word “Redemption”? There are obvious and not so obvious ways to look at that word and its meanings and then apply it to gaming. While there are religious overtones to the word, at its heart is someone trying to overcome a past failure.
A player character trying . . . → Read More: Redemption!
Last week, on the Forged Front, I discussed players thinking about party dynamics before the campaign even starts in attempt to really make it easier for everyone to ease into the long haul for the campaign without having to wonder why their character would put up with another character for any length of time at . . . → Read More: Starting with a Big Bang
So the online game that I came up with my name was Mechwarrior 2. For whatever reason, my internet connection made it such that the easiest mech to fight in was a heavily armored Missile boat. I teamed up with a few friends locally and we became Clan Soulreaper.
As my handle, I chose Forged.
. . . → Read More: My Name Is … (Finale)
This Gassy Gnoll has become a bit of a grump as far as the kiddish aspects of Old Hallows’ Eve goes. Dressing up in a costume and traipsing around the neighborhood in search of handouts from strangers hasn’t been his thing for a long time… (He leaves that side of the holiday to Mrs. Gassy . . . → Read More: The Gassy Gnoll: Grumpy Spirits of Halloween
The Gassy Gnoll went to see The Wolverine recently (fun movie with some great action) and it made him ponder the motivations of some of our villains. Every villain does what they do for a reason. And if the reason is consistent or (heaven forbid) reasonable, your PCs and players will identify that much more . . . → Read More: The Gassy Gnoll: Why the Villain?