Book Review: The Adventure Creation Handbook by Cherie “Jade” Arbuckle from rpgGM.com

Dungeon masters and game masters know that there are really only two ways to ready an adventure for a gaming group. You can buy it or you can make it. And most of the time, even if you buy it, you still have to do some preparation for how to get your party into the . . . → Read More: Book Review: The Adventure Creation Handbook by Cherie “Jade” Arbuckle from rpgGM.com

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