Friday Knight News – Gaming Edition: 5-OCT-2012

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Welcome to the first news round-up for October! Hard to believe that Halloween is coming quickly and my little ghouls are getting prepped and ready for a mid-week round of trick-or-treating. And yet Mother Nature reminded many of us that yes, Autumn doesn’t mean that we get to keep our days in the 70s and [...] . . . → Read More: Friday Knight News – Gaming Edition: 5-OCT-2012

Creighton’s Corner: House Rules

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House rules; every campaign has them. Some are minor, representing small tweaks to the game system, while other rework major parts of the rules to better suit the participantsโ€™ style and enjoyment. House rules are cool; they let a GM and players stamp their personality on a game and customise it to their heartsโ€™ content. [...] . . . → Read More: Creighton’s Corner: House Rules

Book Review: Plans ‘N’ Places: Two Roads to Choose From I from 3rd Supplement

3rd Supplement - Plans 'N' Places - Two Roads To Choose From I

Maps. Rarely do I play in a game without one. Whether it’s a roleplaying game with a battle map or atlas, or a board game with a game board, maps help keep people in the context of what they’re playing. That’s in addition to simply adding flavor and mystery. But most of the time, especially [...] . . . → Read More: Book Review: Plans ‘N’ Places: Two Roads to Choose From I from 3rd Supplement

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