Friday Knight News – Gaming Edition: 5-OCT-2012

Welcome to the first news round-up for October! Hard to believe that Halloween is coming quickly and my little ghouls are getting prepped and ready for a mid-week round of trick-or-treating. And yet Mother Nature reminded many of us that yes, Autumn doesn’t mean that we get to keep our days in the 70s and . . . → Read More: Friday Knight News – Gaming Edition: 5-OCT-2012

Creighton’s Corner: House Rules

House rules; every campaign has them. Some are minor, representing small tweaks to the game system, while other rework major parts of the rules to better suit the participants’ style and enjoyment. House rules are cool; they let a GM and players stamp their personality on a game and customise it to their hearts’ content.

. . . → Read More: Creighton’s Corner: House Rules

Book Review: Plans ‘N’ Places: Two Roads to Choose From I from 3rd Supplement

Maps. Rarely do I play in a game without one. Whether it’s a roleplaying game with a battle map or atlas, or a board game with a game board, maps help keep people in the context of what they’re playing. That’s in addition to simply adding flavor and mystery. But most of the time, especially . . . → Read More: Book Review: Plans ‘N’ Places: Two Roads to Choose From I from 3rd Supplement

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