A Sporting Affair

Few would deny how influential sports is in modern society. Wars are fought all the time, but the world pays attention when FIFA hosts the World Cup, where the Olympics are played, and who wins. The amount of money that FIFA, NFL, MLB, NBA, and NHL each bring in is staggering. This influx of money . . . → Read More: A Sporting Affair

Designer Interview: Wreck Age‘s Anton Zaleski

Back in January I was contacted by Matt Sears and Anton Zaleski of Hyacinth Games. They have a cool game called Wreck-Age, a RPG and miniature wargame set in a post-apocalyptic world filled with factions all with their hearts set on different goals… It’s a bit like Fallout where the world has been ravaged and . . . → Read More: Designer Interview: Wreck Age‘s Anton Zaleski

The Gassy Gnoll: New Game Day is Coming! New Game Day is Coming!

The Gassy Gnoll understands far too well that the world is a weird place. But when Martin Ralya from Gnome Stew knocks (via e-mail) and asks you to spread the word about a new gamer holiday celebrating the play of new games, what are you going to do?

First, it’s Martin Ralya. Second, it’s Gnome . . . → Read More: The Gassy Gnoll: New Game Day is Coming! New Game Day is Coming!

The Gassy Gnoll: Zen Gaming (Gaming Unplugged 2014)

What is gaming to you? How do you define that experience for yourself? How do you define it for others? Is it possible to share your experience? Or is it only possible to share in *THE* experience?

These are all questions that have come to mind after watching The Secret Life of Walter Mitty on . . . → Read More: The Gassy Gnoll: Zen Gaming (Gaming Unplugged 2014)

The Year in Review (2013)

Wow. What a year. The old curse “May you live in interesting times” proves itself again and again… Somehow I suspect ALL times are interesting when you live through them. ๐Ÿ™‚

Though Game Knight Reviews slimmed down a bit this year as I focused on my own game publishing efforts with Moebius Adventures, the site . . . → Read More: The Year in Review (2013)

The Gassy Gnoll: A Cult Above

Recently I was chatting with a friend of mine (hey Mike!) and the topic of cults came up. Yes, we have strange conversations. But it made me wonder about them in gaming terms. Should I be using them more often? How are they used well? And how should they be used?

What is a cult? . . . → Read More: The Gassy Gnoll: A Cult Above

The Gassy Gnoll: Taking Charge of the Gaming Lesson Plan (RPG Blog Carnival)

Over the Thanksgiving holiday, I had an opportunity to continue a D&D 4e adventure we started a year ago. With this particular group, we have now met three times in 12 months and only worked through about 2/3 of the dungeon so far. But that’s not the fun part…

The fun part is that the . . . → Read More: The Gassy Gnoll: Taking Charge of the Gaming Lesson Plan (RPG Blog Carnival)

Designer Interview: Brendan Davis of Bedrock Games on Sertorius, Part 2

Continuing with the interview we started last week with Brendan Davis of Bedrock Games, we move on to more details on Sertorius…

Q: The fact that you detail entire religions down to their laws and structure is amazing. Did you develop them as part of your design process or how did you come up with . . . → Read More: Designer Interview: Brendan Davis of Bedrock Games on Sertorius, Part 2

Book Review: The Gazetteer Writer’s Manual by Deborah Teramis Christian and Bruce A. Heard

There are two aspects to RPGs… rules and settings. I have never been great at rules, but have always loved setting design. Building worlds, from creation myths and racial histories to area and dungeon maps and everything in-between, makes me a very happy writer when I get to dive in. But presenting those ideas to . . . → Read More: Book Review: The Gazetteer Writer’s Manual by Deborah Teramis Christian and Bruce A. Heard

Designer Interview: Brendan Davis of Bedrock Games on Sertorius

Recently I had an opportunity to check out a massive new fantasy RPG from Bedrock Games – Sertorius. And when I say “massive” I don’t mean it lightly. This thing could be used in hand to hand combat and seriously hurt somebody. The draft I read was 600+ pages and chock full of gaming goodness.

. . . → Read More: Designer Interview: Brendan Davis of Bedrock Games on Sertorius

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