Last week, when I spoke of redemption and how it could play out for a role-playing game, Sean Holland (Sea of Stars) spoke up about liking to play flawed characters. Some RPG systems have built-in systems for handling character flaws. In these systems, you can usually take on flaws that open up more ways to . . . → Read More: The Art of Character Flaws
Ever hit that point where you just need to take a break from it all? Here at the Forged Front, that happens from time to time. However, in a campaign though, it is a matter of taste and what you want to accomplish.
Various systems have tried to capture the essence of what could happen . . . → Read More: The Art of Downtime
The Gassy Gnoll is in full holiday insanity mode here at Gnoll Central, which means he’s thinking about what gifts to pick up for his fuzzy loved ones, what’s on his wish list, and who the heck he should “give” the business end of a polearm, axe, or sword the next time he sees them. . . . → Read More: The Gassy Gnoll: Top 10 Quick Gift Ideas for Gamers
I’m going to start this review with a bit of personal history and then we’ll get back to Covert Ops, so excuse the temporary detour…
Long ago in a galaxy far far away I worked on a game called Covert Directives for Moebius Adventures. It used the basic rules we developed for Age of Phaedrus . . . → Read More: Game Review: Covert Ops (Playtest Version) by Bill Logan and Larry Moore from DwD Studios