The Art of Character Flaws

Last week, when I spoke of redemption and how it could play out for a role-playing game, Sean Holland (Sea of Stars) spoke up about liking to play flawed characters. Some RPG systems have built-in systems for handling character flaws. In these systems, you can usually take on flaws that open up more ways to . . . → Read More: The Art of Character Flaws

The Art of Downtime

Ever hit that point where you just need to take a break from it all? Here at the Forged Front, that happens from time to time. However, in a campaign though, it is a matter of taste and what you want to accomplish.

Various systems have tried to capture the essence of what could happen . . . → Read More: The Art of Downtime

The Gassy Gnoll: Top 10 Quick Gift Ideas for Gamers

The Gassy Gnoll is in full holiday insanity mode here at Gnoll Central, which means he’s thinking about what gifts to pick up for his fuzzy loved ones, what’s on his wish list, and who the heck he should “give” the business end of a polearm, axe, or sword the next time he sees them. . . . → Read More: The Gassy Gnoll: Top 10 Quick Gift Ideas for Gamers

Happy Holidays!

Though the Game Knight and the Gassy Gnoll are taking a bit of time off over the holidays to spend with family and friends, Game Knight Reviews isn’t going anywhere. We shall return in the new year with more reviews, more opinions, and who knows what else.

Thank you for making 2013 such a . . . → Read More: Happy Holidays!

Book Review: The Gazetteer Writer’s Manual by Deborah Teramis Christian and Bruce A. Heard

There are two aspects to RPGs… rules and settings. I have never been great at rules, but have always loved setting design. Building worlds, from creation myths and racial histories to area and dungeon maps and everything in-between, makes me a very happy writer when I get to dive in. But presenting those ideas to . . . → Read More: Book Review: The Gazetteer Writer’s Manual by Deborah Teramis Christian and Bruce A. Heard

Game Review: Covert Ops (Playtest Version) by Bill Logan and Larry Moore from DwD Studios

I’m going to start this review with a bit of personal history and then we’ll get back to Covert Ops, so excuse the temporary detour…

Long ago in a galaxy far far away I worked on a game called Covert Directives for Moebius Adventures. It used the basic rules we developed for Age of Phaedrus . . . → Read More: Game Review: Covert Ops (Playtest Version) by Bill Logan and Larry Moore from DwD Studios

The Gassy Gnoll: Where are we again? (Location, Location, Location – RPG Blog Carnival)

This month’s blog carnival was kicked off by Mike Bourke @ Campaign Mastery and I have to say it’s a doozy. Though “Location, Location, Location” may have originated in the real estate industry, it works amazingly well for fictional pursuits as well. Whether you’re designing a RPG campaign or writing a novel, you can’t go . . . → Read More: The Gassy Gnoll: Where are we again? (Location, Location, Location – RPG Blog Carnival)

Supplement Review: A0: Crow’s Rest Island from AdventureAWeek.com

Yes, I’m more than a bit behind on reviews, but I keep chugging along. This past weekend I had an opportunity to check out A0: Crow’s Rest island from Adventure A Week (AdventureAWeek.com). I’ve been meaning to check their stuff out for nearly a year now, but didn’t have a chance until I received this . . . → Read More: Supplement Review: A0: Crow’s Rest Island from AdventureAWeek.com

Interview: Brian Cooper from QuestKick.com

Recently I was contacted by Brian Cooper about his new web application for game masters called QuestKick.com. What is it? What’s it about? I decided to ask Brian a few questions to figure that out!

Q: Can you tell us a little about yourself Brian and the impetus behind creating Quest Kick?

Sure. I have . . . → Read More: Interview: Brian Cooper from QuestKick.com

The Gassy Gnoll: Mapping Player and GM Worlds

Ok. Next time you get a chance to experiment a bit with your gaming group, I’d like you to try this… Have the GM draw a map of the world and then have each player draw a map of the world. Want to bet they look a wee bit different?

Gassy Gnoll

Where’d this . . . → Read More: The Gassy Gnoll: Mapping Player and GM Worlds

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