Game Fodder: Shave and a Haircut, Two Bits

The Gassy Gnoll slept in today, so he apologizes in advance for his tardiness. He didn’t want to leave folks hanging, so he offered his slot to me to fill. Nice gnoll, ain’t he?

As I debated getting a haircut recently I pondered the use of the ubiquitous barber in campaign worlds. Barbers have been . . . → Read More: Game Fodder: Shave and a Haircut, Two Bits

Game Fodder: Throne of the Missing King

Here’s a new effort I’ve been working on – combining a Dyson Logos-style map with a bit of description for each location. Though this is a bit larger than a Five Room Dungeon, I’m using the same general concepts, keeping things simple with the eventual goal of fleshing this out further.

It is a work . . . → Read More: Game Fodder: Throne of the Missing King

Game Fodder: Journey of the Sword – A Bit of Magic

Congratulations, you have a sword! You’ve transformed a lump of shiny rock into a weapon of slash destruction. Sword in hand, your PCs and NPCs are ready to charge off into battle, right? Or did you want to imbue the weapon with a bit of magic? (For the article on forging check here; on smelting . . . → Read More: Game Fodder: Journey of the Sword – A Bit of Magic

Game Fodder: Journey of the Sword – Forged in Fire

Continuing the journey of the sword, we follow the processed ore from the furnace to the forge. Here is where the dirt becomes a gleaming weapon of battlefield carnage. (For the article on smelting check here; and here for the article on mining. And to see how this series began, check here.)

Once you have . . . → Read More: Game Fodder: Journey of the Sword – Forged in Fire

Game Fodder: Journey of the Sword – Into the Fire (I’m Smelting!!)

Continuing the journey of the sword, we follow the ore from the ground to… the furnace. It can’t be used in its current form, trapped within dirt, stone, and other impurities. So it must be converted into a form that the blacksmith can then melt into various designs to produce the tools and weapons we’re . . . → Read More: Game Fodder: Journey of the Sword – Into the Fire (I’m Smelting!!)

Game Fodder: Introduction to the Journey of the Magic Sword

Welcome to the next edition of “Game Fodder” here on Game Knight Reviews. Breaking the mold a bit I’m going to introduce a new concept for a series of articles that will start next week.

Ancient artifacts of immense power. Weapons of legend. Magic items. Whatever you call them, they appear in many different story . . . → Read More: Game Fodder: Introduction to the Journey of the Magic Sword

Game Fodder: The Godly Court

Wise priests and holy men understand that everything in the universe follows a pattern. Cause leads to effect, but there is a larger machine at work in the heavens guiding worldly events. Even so, most of the gods think very little of we foolish mortals. We do our best to keep their fickle natures happy . . . → Read More: Game Fodder: The Godly Court

Game Fodder: The Keepers’ Keep

Built high atop Mount Bewerigend innumerable years ago, the fortress of the Keepers (simply known as the Keepers’ Keep) maintains the flame of knowledge in a world where darkest ignorance closes in. The legend states that one of the great libraries was burned to the ground in a particularly gruesome barbarian attack and a group . . . → Read More: Game Fodder: The Keepers’ Keep

Game Fodder: Welcome to the Nevish College of Magical Studies

Founded nearly 75 years ago, the Nevish College of Magical Studies (simply called “Nevishes” for short) was founded by Bindly Nevish, an illusionist who grew tired of teaching apprentices one at a time. Far too often, apprentices would only last a few months under his tutelage and choose to abandon their studies. This meant Nevish . . . → Read More: Game Fodder: Welcome to the Nevish College of Magical Studies

Game Fodder: The Nine Columns of Madrai

Once, according to legend, the city of Madrai (“mad-rye”) sat at the center of the world, the pinnacle of technology, social graces, and a government truly for the people, by the people. This city, like no other before or since, was built out on the water itself – not on boats, but upon an interlocking . . . → Read More: Game Fodder: The Nine Columns of Madrai

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