Last week in part 1 we talked about a few of the broad brush strokes of the campaign. Let’s keep going on that front…
The Far East — the Jade Empire and its Rainbow Court. This was the least fleshed out by me for my original campaigns, but it was envisioned to bring classic Chinese, . . . → Read More: The 50000 Foot View, Part 2
Welcome back to the Front.
Last week in Framing the Picture, I discussed different options that a GM can use to get the players up to speed on the same page. So let’s look at the last fantasy world I shared with various players. For this exercise, I haven’t decided which area is going to . . . → Read More: The 50000 Foot View, Part 1
If you haven’t figured it out by now, I am a fan of maps. Dungeon maps. World maps. Town maps. Whatever it may be, I’m probably going to go over it with a fine-toothed comb looking for inspiration for a plot, world, or character. Even the smallest maps can offer shiny nuggets to inspire me . . . → Read More: Supplement Review: Fantasy Maps by Maciej Zagorski from The Forge Studios
It’s been a long while since I checked out any of the Toys for the Sandbox series from Occult Moon, so I thought I’d grab a recent release. The lucky PDF in this case was Toys from the Sandbox 88: The Rift Market by Quinn Conklin. This system-agnostic fantasy supplement details an intriguing gateway to . . . → Read More: Supplement Review: Toys for the Sandbox #88: The Rift Market by Quinn Conklin from Occult Moon