Book Review: The Gazetteer Writer’s Manual by Deborah Teramis Christian and Bruce A. Heard

There are two aspects to RPGs… rules and settings. I have never been great at rules, but have always loved setting design. Building worlds, from creation myths and racial histories to area and dungeon maps and everything in-between, makes me a very happy writer when I get to dive in. But presenting those ideas to . . . → Read More: Book Review: The Gazetteer Writer’s Manual by Deborah Teramis Christian and Bruce A. Heard

The Gassy Gnoll: Grumpy Spirits of Halloween

This Gassy Gnoll has become a bit of a grump as far as the kiddish aspects of Old Hallows’ Eve goes. Dressing up in a costume and traipsing around the neighborhood in search of handouts from strangers hasn’t been his thing for a long time… (He leaves that side of the holiday to Mrs. Gassy . . . → Read More: The Gassy Gnoll: Grumpy Spirits of Halloween

The Gassy Gnoll: Mapping Ancient Influences

This article – Seven Maps That Prove History Is Forever – at of all places Business Insider this past week made me completely rethink how I use maps in world design. Traditionally I start the old fashioned way when designing a world by sketching out the shape of a continent or a few continents. Add . . . → Read More: The Gassy Gnoll: Mapping Ancient Influences

The Gassy Gnoll: Aging Heroes

As this Gassy Gnoll enters his mid-40s, he finds himself undergoing a curious transformation. Over the last 7 months he has engaged in *gasp* physical exercise and a change in diet and is probably in the best shape he’s been in since his late teens, if not the best shape he’s ever been in. And . . . → Read More: The Gassy Gnoll: Aging Heroes

Interview: Jim Pinto of Post World Games

Back in January I stumbled on Jim Pinto’s Kickstarter for A Gallery of Rogues: Solomon Guild from Post World Games (a review will be coming eventually) and was hooked immediately. My gaming style has always been less about the system and more about the setting, so I love perusing open-ended supplements for fantasy worlds. Each . . . → Read More: Interview: Jim Pinto of Post World Games

The Gassy Gnoll: Why the Villain?

The Gassy Gnoll went to see The Wolverine recently (fun movie with some great action) and it made him ponder the motivations of some of our villains. Every villain does what they do for a reason. And if the reason is consistent or (heaven forbid) reasonable, your PCs and players will identify that much more . . . → Read More: The Gassy Gnoll: Why the Villain?

The Gassy Gnoll: Summer is Coming (July RPG Blog Carnival)

This month’s RPG blog carnival topic is hosted by Dice Monkey and it’s wide open. All we have to do is talk about summer and how it pertains to gaming. Sounds easy enough, so let’s see what we can come up with…

Summer can be interpreted a few ways. There’s the warm season of the . . . → Read More: The Gassy Gnoll: Summer is Coming (July RPG Blog Carnival)

The Gassy Gnoll – The Nature of Nature

Peace and quiet. It’s something this Gassy Gnoll doesn’t get much of these days. It might be that his family is running a million miles an hour in different directions. It might be that he himself his spread a wee bit thin on a few fronts. But either way it’s a rare occurrence.

Of late, . . . → Read More: The Gassy Gnoll – The Nature of Nature

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