The Gassy Gnoll: Got Monsters?

Monster. Such an overused word. How do you define one? Merriam-Webster says a monster is:

An animal or plant of abnormal form or structure or one who deviates from normal or acceptable behavior or character. A threatening force. An animal of strange or terrifying shape or unusually large for its kind. Something “monstrous” such as . . . → Read More: The Gassy Gnoll: Got Monsters?

The Gassy Gnoll: Protection from Good/Evil

It’s obvious by now that the Gassy Gnoll sometimes gets… confused. Perhaps it’s the hair in his ears tickling his brain. (He tries valiantly to keep it trimmed, but as he gets older, it seems to gain speed and strength.)

I saw an old article from Derrek Myers about alignment in 4e D&D this week . . . → Read More: The Gassy Gnoll: Protection from Good/Evil

Ancient Scroll’s Secret Room: No Remorse

Hi there folks. I am in a killing mood, so we’re back to talking about “killing” in RPGs…

Often players will decide to take the role (class, profession, etc) of a killer (assassin, night blade, etc.) with a very simple concept. I am an extremely skilled person with extremely powerful abilities I can use to . . . → Read More: Ancient Scroll’s Secret Room: No Remorse

Ancient Scroll’s Secret Room: The Rules of Chaos

Last week I spoke about playing good and evil characters but promised that I’d follow up with my thoughts on playing lawful and chaotic PCs. When I started to think about it, I decided to break this post into two parts – one for chaos, the other for law. So today we start with chaos. . . . → Read More: Ancient Scroll’s Secret Room: The Rules of Chaos

Ancient Scroll’s Secret Room: What makes evil *really* evil?

Welcome back my dear readers!

Recently I grabbed my old 1st Edition Warhammer book, jumped over a few pages and found the alignment section because one of my friends asked what type of characters I like to play. My answer? Scoundrel. Then he asked “Like Han Solo?” And I said: nope, more the “devil on . . . → Read More: Ancient Scroll’s Secret Room: What makes evil *really* evil?

Adventure Review: Bandits of the Rampant Horror by David Posener from Raging Swan Press

Words have power. Horror is a strange one however. It denotes many different concepts. Horror might refer to a feeling of fright or something causing such a feeling. It also manages to encapsulate an entire genre of work in books, movies, and television. But what horror actually *is* differs wildly from person to person. Some . . . → Read More: Adventure Review: Bandits of the Rampant Horror by David Posener from Raging Swan Press

Supplement Review: Villains II by Creighton Broadhurst and Martin Tideswell from Raging Swan Press

When is it as a GM that you go from suspecting that you have a good villain to knowing that you have a good villain? For me, it never happens the same way twice. Sometimes it is as simple as a rival with slightly looser morals or ethics. Sometimes it’s a catch phrase James Bond-style . . . → Read More: Supplement Review: Villains II by Creighton Broadhurst and Martin Tideswell from Raging Swan Press

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