Game Fodder: Mindmapping Encounters

Every GM has a different way of composing the different parts of a campaign. Typically I start with world design and cut the PCs loose to see where they end up. My process involves a lot of improvisation, which was fun and kept both me and my players on our toes.

Though I don’t do . . . → Read More: Game Fodder: Mindmapping Encounters

Creighton’s Corner: Encounter & Adventure Design

When considering adding an adventure or encounter to a campaign a GM should always view it from his players’ perspective. A GM should already know the general interests of the participating players (Know Your Players). However, while a GM may know if a player prefers combat over role-playing or vica versa) he should aim to . . . → Read More: Creighton’s Corner: Encounter & Adventure Design

Adventure Review: Bandits of the Rampant Horror by David Posener from Raging Swan Press

Words have power. Horror is a strange one however. It denotes many different concepts. Horror might refer to a feeling of fright or something causing such a feeling. It also manages to encapsulate an entire genre of work in books, movies, and television. But what horror actually *is* differs wildly from person to person. Some . . . → Read More: Adventure Review: Bandits of the Rampant Horror by David Posener from Raging Swan Press

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