Designer Interview: Brendan Davis of Bedrock Games on Sertorius, Part 2

Continuing with the interview we started last week with Brendan Davis of Bedrock Games, we move on to more details on Sertorius…

Q: The fact that you detail entire religions down to their laws and structure is amazing. Did you develop them as part of your design process or how did you come up with . . . → Read More: Designer Interview: Brendan Davis of Bedrock Games on Sertorius, Part 2

Designer Interview: Brendan Davis of Bedrock Games on Sertorius

Recently I had an opportunity to check out a massive new fantasy RPG from Bedrock Games – Sertorius. And when I say “massive” I don’t mean it lightly. This thing could be used in hand to hand combat and seriously hurt somebody. The draft I read was 600+ pages and chock full of gaming goodness.

. . . → Read More: Designer Interview: Brendan Davis of Bedrock Games on Sertorius

Designer Interview: RPGPundit – Arrows of Indra

A few months ago I had an opportunity to chat with Brendan Davis (Bedrock Games) about Servants of Gaius. Set in Ancient Rome, it offers some different avenues to explore for roleplaying than more traditional fantasy settings. So when I had an opportunity to talk to Brendan & RPGPundit about their upcoming project – Arrows . . . → Read More: Designer Interview: RPGPundit – Arrows of Indra

The Gassy Gnoll: Shackle-free Gaming

It’s come up a time or two that this Gassy Gnoll is a bit… free… with his campaigns. At times the sand in the box has been a bit course, rubbing both the GM and the players a bit raw.

Honestly I typically create a world, dump the characters into it, and then do something . . . → Read More: The Gassy Gnoll: Shackle-free Gaming

Designer Interview: Martin Ralya from Gnome Stew & Engine Publishing

For those of you who don’t know the name Martin Ralya in the context of roleplaying games, I’ll provide just a few highlights:

Martin runs (since May 2008) and writes for Gnome Stew with a team of talented writers and GMs, which is host to more than 950 articles, 1,000+ visitors a day, and more . . . → Read More: Designer Interview: Martin Ralya from Gnome Stew & Engine Publishing

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