The Gassy Gnoll: Delving Into Another Man’s Dungeons…

The Gassy Gnoll has a bone to pick with dungeon designers. It’s a metaphorical bone and largely a point of inquisitiveness more than anything else because he loves a good dungeon map as much as the next guy. But who builds these things? Who maintains them? Who lives there? Curious gnolls want to know!

. . . → Read More: The Gassy Gnoll: Delving Into Another Man’s Dungeons…

The Gassy Gnoll: Mapping Ancient Influences

This article – Seven Maps That Prove History Is Forever – at of all places Business Insider this past week made me completely rethink how I use maps in world design. Traditionally I start the old fashioned way when designing a world by sketching out the shape of a continent or a few continents. Add . . . → Read More: The Gassy Gnoll: Mapping Ancient Influences

The Gassy Gnoll: Where are we again? (Location, Location, Location – RPG Blog Carnival)

This month’s blog carnival was kicked off by Mike Bourke @ Campaign Mastery and I have to say it’s a doozy. Though “Location, Location, Location” may have originated in the real estate industry, it works amazingly well for fictional pursuits as well. Whether you’re designing a RPG campaign or writing a novel, you can’t go . . . → Read More: The Gassy Gnoll: Where are we again? (Location, Location, Location – RPG Blog Carnival)

Supplement Review: Midgard Adventures: Beyond the Ghostlight Reef by Christina Stiles from Kobold Press

What is it about open ended adventures that really makes them work well when they’re done right? Is it the fact that the railroad factor seems to fade into the background and offer less of a way to beat players over the head? Or is it the fact that there are multiple paths and the . . . → Read More: Supplement Review: Midgard Adventures: Beyond the Ghostlight Reef by Christina Stiles from Kobold Press

The Gassy Gnoll: Communicating a Vision (Art Direction)

Of late I have had the opportunity to work with four different artists for some Moebius Adventures projects I’m working on and it’s made me appreciate the fact that sometimes I can communicate well. Unfortunately that also means that sometimes I cannot communicate well. Without clearly communicating the vision for a piece or a group . . . → Read More: The Gassy Gnoll: Communicating a Vision (Art Direction)

Creighton’s Corner: Encounter & Adventure Design

When considering adding an adventure or encounter to a campaign a GM should always view it from his players’ perspective. A GM should already know the general interests of the participating players (Know Your Players). However, while a GM may know if a player prefers combat over role-playing or vica versa) he should aim to . . . → Read More: Creighton’s Corner: Encounter & Adventure Design

Freelancer Interview: Adam Roy

Over the last few months we’ve twice had an opportunity to learn a bit more about Christina Stiles, the lead designer on Open Design’s Journeys to the West project, as well as learning more about the project itself. And I love getting those peeks behind the curtain on new, exciting gaming projects.

So I’m happy . . . → Read More: Freelancer Interview: Adam Roy

Product Review: Dungeonmorph Dice and Cards from Inkwell Ideas

When I first heard about the whole geomorph mapping paradigm in early 2011, it was at Dyson Logos’ blog – A Character For Every Game – but I came to discover only recently that they are a very old idea originally created by Gary Gygax himself. There was a series of books from TSR in . . . → Read More: Product Review: Dungeonmorph Dice and Cards from Inkwell Ideas

Interview: Christina Stiles, Lead Designer on Open Design’s Journeys to the West for Midgard

Ahhhh. I love that new project smell, don’t you?

When I saw that Open Design was doing a Kickstarter project for their new Midgard project – Journeys to the West: Fantastic Voyages in the Western Ocean – I got a little giddy. I’ve been a fan of all the Midgard-themed books so far and have . . . → Read More: Interview: Christina Stiles, Lead Designer on Open Design’s Journeys to the West for Midgard

The Gassy Gnoll: Hook, Line, and Sinker for Setting/Adventure Design

This Gassy Gnoll loves settings. Whether the setting is fantasy, modern, or futuristic, if it’s done well, you can typically convince me to come on board. My recent reviews of Dark Harvest: The Legacy of Frankenstein, Blood Dawn: The Prophecy and Caladon Falls have really made me examine what it is about a setting that . . . → Read More: The Gassy Gnoll: Hook, Line, and Sinker for Setting/Adventure Design

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