Into the Unknown

Even without monsters, the world is full of challenges. Exploring jungles, deserts, land near the North/South Poles can be trying even for the most prepared parties. Reading about the early explorers of Antarctica and how they fared is a great example. There are even TV shows dedicated to people trying to survive in the wilderness. . . . → Read More: Into the Unknown

Adventures in 5e, The Actual Session

In the last two articles we’ve talked about character creation and module prep… now let’s get into how the actual play session went!

Quite honestly, I wasn’t sure how this adventure was going to go. In the last two years when we’ve done our holiday game with the kids we’ve done a more traditional dungeon . . . → Read More: Adventures in 5e, The Actual Session

Dungeons & Dragons’ Legacy

The D&D system will always hold a fondness for me. It was my introduction to roll-playing and then (as I became more sophisticated) role-playing. It allowed me to play in worlds that were inspired by authors like J.R.R. Tolkien, Fritz Leiber, and Robert E. Howard (among many others). While I owe a great debt to . . . → Read More: Dungeons & Dragons’ Legacy

Adventures in 5e, The Fey Sisters’ Fate

I started this series last week with Adventures in 5e, Overview and Character Generation… So let’s move on to the module I chose…

Spoilers ahead, so don’t read if you’re planning on diving into this adventure from Goodman Games.

Fifth Edition Fantasy #2: The Fey Sisters’ Fate from designer Chris Doyle and Goodman Games was . . . → Read More: Adventures in 5e, The Fey Sisters’ Fate

Lost in a Dragon’s Hoard

So the other night, I had the pleasure of watching the extended edition of the Hobbit: Desolation of Smaug. The funniest thoughts occurred to me as I watched the scenes with Smaug. How exactly did Smaug manage to gather the hoard of coins together into one massive chamber? <spoiler>And after Smaug is slain in the . . . → Read More: Lost in a Dragon’s Hoard

Adventures in 5e, Overview and Character Generation

Those of you who know me know that I’ve been playing Dungeons & Dragons for a very long time. I started in 1982 and have played every edition along the way, though I was a little late to the party at times. I resisted 4e for a long time, though have a good time playing . . . → Read More: Adventures in 5e, Overview and Character Generation

The Value of Belief

Belief is an interesting thing. In the name of religion, countless conflicts have occurred across the ages. The Forged Front asserts that you don’t even need to look that deeply to name conflicts or cultures that were shaped to a large extent by religion. For instance, take a look at the Vikings or better yet, . . . → Read More: The Value of Belief

The Art of Downtime

Ever hit that point where you just need to take a break from it all? Here at the Forged Front, that happens from time to time. However, in a campaign though, it is a matter of taste and what you want to accomplish.

Various systems have tried to capture the essence of what could happen . . . → Read More: The Art of Downtime

The Gassy Gnoll: The Smell of Magic in 5e

Even as this Gassy Gnoll gets excited about diving headlong into the 5th edition Dungeons & Dragons Player’s Handbook, I struggle mightily with the balance between low level wizards and damage capability that I’ve seen even with the Starter Set and online PDF of the 5e rules. And I’m not a system guy, so bear . . . → Read More: The Gassy Gnoll: The Smell of Magic in 5e

My Name Is …

So Fitz has been hounding me for years about doing something more with gaming than just watch the world go by. Given that you read Fitz’s blog (here or over at Moebius Adventures), you probably already have seen a comment or few dozen by me over the last few years.

My name is Forged. I . . . → Read More: My Name Is …

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