Press: Recent Raging Swan Releases (April 2013)

You know those swans? They are a’ ragin’! They’ve been creating a ton of content for your Pathfinder game this year and I thought it was time I talked about some of it…

Here are some details on just a few of the recent releases from Raging Swan Press…

Urban Dressing

If you haven’t been . . . → Read More: Press: Recent Raging Swan Releases (April 2013)

Magazine Review: Adventure Quarterly, Issue #2 from Rite Publishing

Paizo proved years ago that there’s still life in the D&D 3.5e system when they published the Pathfinder Roleplaying Game. So it’s only fitting that other publishers continue to support Paizo’s efforts, continuing to breathe life into one of the most popular role-playing games of today. Rite Publishing has been right there in the mix, . . . → Read More: Magazine Review: Adventure Quarterly, Issue #2 from Rite Publishing

Supplement Review: So What’s the Zombie Like, Anyway? by Greg Marks from Raging Swan Press

Zombies. What wonderful creatures they are! Dead. Restless. Grotesque. Hungry… And with the success of the graphic novels and subsequent TV series for The Walking Dead I suspect we’ll be enduring zombie hordes for many years to come. I hope that’s the case anyway. I’m a bit of a “zombieholic.” If there’s a book, movie, . . . → Read More: Supplement Review: So What’s the Zombie Like, Anyway? by Greg Marks from Raging Swan Press

Adventure Review: Gibbous Moon by Creighton Broadhurst from Raging Swan Press

As a gamemaster, sometimes it’s easier to move the big story than fill in the gaps with little ones. Think of it like building a wall… The major plot points are the bricks and the mortar is the glue that holds them together, connecting threads, keeping PC involvement strong, introducing key NPCs to help move . . . → Read More: Adventure Review: Gibbous Moon by Creighton Broadhurst from Raging Swan Press

Publisher Interview: Creighton Broadhurst of Raging Swan Press

In early 2011, I discovered the wonders of Raging Swan Press. Creighton Broadhurst and his talented group of writers and artists have been putting creative and helpful gaming products together (currently 133 by RPGNow’s count) every week or two for nearly two years now… And honestly I don’t know how they do it!

So I . . . → Read More: Publisher Interview: Creighton Broadhurst of Raging Swan Press

Friday Knight News – Gaming Edition: 18-MAY-2012

Wow. I love it when short weeks take more energy to get through than long ones do. That’s what I get for taking off a couple of days for my birthday I guess. However, I got a copy of DCC RPG in the mail (quite a b-day present!), got to see The Avengers one more . . . → Read More: Friday Knight News – Gaming Edition: 18-MAY-2012

Creighton’s Corner: Encounter & Adventure Design

When considering adding an adventure or encounter to a campaign a GM should always view it from his players’ perspective. A GM should already know the general interests of the participating players (Know Your Players). However, while a GM may know if a player prefers combat over role-playing or vica versa) he should aim to . . . → Read More: Creighton’s Corner: Encounter & Adventure Design

Magazine Review: Adventure Quarterly, Issue #1 from Rite Publishing

Content is king, right? And he or she with the best content often wins, or at least gains more interest. One avenue to getting more content out in the ether is to create a blog. Or you could offer freebies to tempt folks to buy your products. Or… maybe you could create a magazine! d6 . . . → Read More: Magazine Review: Adventure Quarterly, Issue #1 from Rite Publishing

Creighton’s Corner: House Rules

House rules; every campaign has them. Some are minor, representing small tweaks to the game system, while other rework major parts of the rules to better suit the participants’ style and enjoyment. House rules are cool; they let a GM and players stamp their personality on a game and customise it to their hearts’ content.

. . . → Read More: Creighton’s Corner: House Rules

Creighton’s Corner: Campaign Primer

Every campaign needs a campaign primer.

A campaign primer is a GM’s chance to set the scene for the players and to provide them with basic information about the setting, upcoming adventures and other information of note. Ideally, a campaign primer should be available at the start of the campaign before character generation.

Contents

A . . . → Read More: Creighton’s Corner: Campaign Primer

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