The Gassy Gnoll: My Favorite NPCs (June RPG Blog Carnival)

As a GM, it’s your job to populate the world the PCs inhabit. This means not only defining the “where” that they live in, but also the “who” they interact with. A land with no people is deadly quiet and boring. And so our NPCs are born…

This month’s RPG Blog Carnival topic is all . . . → Read More: The Gassy Gnoll: My Favorite NPCs (June RPG Blog Carnival)

Supplement Review: The Shattered Blade Thieves: A Torn World Character Pack by Jack Cull from Torn World

When I started GMing many moons ago, I always had a collection of running lists on paper. I’d have a vague picture of the setting in broad strokes, but not have all the details worked out before a campaign began. So the running lists would serve as places to put down those details as they . . . → Read More: Supplement Review: The Shattered Blade Thieves: A Torn World Character Pack by Jack Cull from Torn World

Game Review: The One Ring: Adventurer’s Book by Francesco Nepitello from Cubicle 7 – Part 2

In part 1 of this review, I spoke (at length it seems) about the first section of The One Ring: Adventurer’s Book from Cubicle 7, which introduced us a bit to the world of The One Ring nestled firmly in J.R.R. Tolkien‘s Middle Earth as well as a bit of introduction to the game mechanics . . . → Read More: Game Review: The One Ring: Adventurer’s Book by Francesco Nepitello from Cubicle 7 – Part 2

Ancient Scroll’s Secret Room: One Hundred Meters Left or War is a Dirty Thing

As you’ve probably noticed, I like to talk about difficult subjects for roleplaying games. Thanks to Brian, I’ve had a chance to share my views on three topics so far – retiring adventurers, interrogation methods, and slavery.

Today I want to discuss another hardcore but common RPG issue – War.

We all know and love . . . → Read More: Ancient Scroll’s Secret Room: One Hundred Meters Left or War is a Dirty Thing

The Gassy Gnoll: Fear is *not* the mind-killer, the little death…

Fear. Whether experienced in real life or in a RPG, it’s a powerful motivator. Characters in a game are just as susceptible to the fight or flight response as we are. Sure, they’re heroes. Sure they’re used to the danger, the adrenaline, the blood lust… But are they truly afraid? (The Gassy Gnoll is afraid . . . → Read More: The Gassy Gnoll: Fear is *not* the mind-killer, the little death…

The Gassy Gnoll: A Perspective on Setbacks

How do you feel about winning?

Some folks seem to believe that winning is the only thing worth doing. Vince Lombardi, football legend, was often quoted as saying “Winning isn’t everything, it’s the only thing.” Charles Schultz, the creator of Charlie Brown is quoted as saying “Nobody remembers who came in second.” And modern heroes . . . → Read More: The Gassy Gnoll: A Perspective on Setbacks

Magazine Review: Kobold Quarterly Summer 2010 Issue 14

Yahoo! The Summer 2010 issue of Kobold Quarterly is overflowing with chewy gaming goodness. And if you’re just in the mood for some amazing art, cover to cover is full of spectacular full color and black and white art, starting with “The Paladin’s Treasure” on the front cover. We all knew Paladins were adventuring for . . . → Read More: Magazine Review: Kobold Quarterly Summer 2010 Issue 14

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