Game Review: Lady Blackbird by John Harper

Poor Lady Blackbird has been in my review queue for over a year now, so I think it’s high time I should get back to her. Designed, written, and illustrated by John Harper, Lady Blackbird is a scenario-based game that centers on Lady Blackbird attempting to escape an arranged marriage and return to her pirate . . . → Read More: Game Review: Lady Blackbird by John Harper

Book Review: The Game Master by Tobiah Q. Panshin

Being a game- or dungeon-master takes a ton of work. Doing it well takes even more work. And there are few voluntary jobs I know of that cross so many creative boundaries…

Writing Acting Storytelling Project Planning Conflict Management Human Resources Philosophy Cartographer Researcher And many, many more…

I’ll be the first to tell you . . . → Read More: Book Review: The Game Master by Tobiah Q. Panshin

App Review: Player Minion from Goathead Software

Though I’m late in coming to the 4E party, I’ve been enjoying my time and am currently playing my 2nd and 3rd 4E campaigns with Jason, Mark, and the rest of the gang. When I came into Mark’s campaign, I was given a 4E character sheet printed from the old Character Builder that was slipped . . . → Read More: App Review: Player Minion from Goathead Software

DIY Digital D&D (Guest Post by Angela Taylor)

Computers make D&D a whole lot smoother, but if you don’t want to pay through the nose every month for D&D Insider, you’ll have to do some preparation on your own. Here are a few must-have tools for DIY D&D digitizing. SnagIt

If you’re splitting one set of rulebooks (or if you just don’t like . . . → Read More: DIY Digital D&D (Guest Post by Angela Taylor)

Supplement Review: The Complete Advanced Feats by Sigfried Trent from Open Design

Since late 2010, I’ve reviewed four of the books in Sigfried Trent’s Advanced Feats from Open Design – The Inquisitor’s Edge, Visions of the Oracle, The Cavalier’s Creed, and The Summoner’s Circle. Each book follows the same pattern, offering a set of feats fitting a particular theme and a few character builds showing how some . . . → Read More: Supplement Review: The Complete Advanced Feats by Sigfried Trent from Open Design

The Gassy Gnoll: Should flatulence be a rules-based disadvantage or an acting challenge?

Ok, so last week I saw Dan’s (the Gestalt Gamer) great article about using advantages and disadvantages in class-based systems to inspire better character design (at More than Dice). Though I love the concept of advantages and disadvantages that affect character builds by improving or reducing particular statistics or characteristics, I was struck by an . . . → Read More: The Gassy Gnoll: Should flatulence be a rules-based disadvantage or an acting challenge?

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