Game Review: Covert Ops (Playtest Version) by Bill Logan and Larry Moore from DwD Studios

I’m going to start this review with a bit of personal history and then we’ll get back to Covert Ops, so excuse the temporary detour…

Long ago in a galaxy far far away I worked on a game called Covert Directives for Moebius Adventures. It used the basic rules we developed for Age of Phaedrus . . . → Read More: Game Review: Covert Ops (Playtest Version) by Bill Logan and Larry Moore from DwD Studios

Game Review: Critical!: Go Westerly by Geoff Bottone and Jonathan Lavallee from Firestorm Ink, Part 2

Time again to visit the fictitious Kingdom of Westerly and all its entertaining denizens. But instead of focusing on the amazing world like we did in part 1 of this review, we’re going to focus on character creation and the rules. So back to Critical!: Go Westerly we go…

And amazingly I think we’re starting . . . → Read More: Game Review: Critical!: Go Westerly by Geoff Bottone and Jonathan Lavallee from Firestorm Ink, Part 2

Creighton’s Corner: Starting a New Campaign

There are two basic ways you can start a campaign. Both are valid and both have a number of pros and cons. As always, the one you pick depends on your personal preferences and those of your players.

Method 1: Choose a module then generate characters

The GM chooses a module or series of modules . . . → Read More: Creighton’s Corner: Starting a New Campaign

Game Review: Fantasy Craft by Alex Flagg, Scott Gearin, and Patrick Kapera from Crafty Games – Chapter 4

Another one of my goals for 2012 is to finish my chapter-by-chapter review of Crafty Games‘ Fantasy Craft, Second Printing book. And, since we’ve dealt with character creation, action resolution, and spellcraft already, it was only logical that the next chapter of the Fantasy Craft book dealt with items, right? Unfortunately this chapter suffers from . . . → Read More: Game Review: Fantasy Craft by Alex Flagg, Scott Gearin, and Patrick Kapera from Crafty Games – Chapter 4

Game Review: The One Ring: Adventurer’s Book by Francesco Nepitello from Cubicle 7 – Part 3

The first two parts of this review of The One Ring focused on an introduction to the world and system and the character creation process. “Part 3: Fundamental Characteristics” focuses on how attributes, skills, and traits work together to describe additional character details. (You can find Part 1 of the review here. And part 2 . . . → Read More: Game Review: The One Ring: Adventurer’s Book by Francesco Nepitello from Cubicle 7 – Part 3

Game Review: Fantasy Craft by Alex Flagg, Scott Gearin, and Patrick Kapera from Crafty Games – Chapter 2

Last week I started my chapter-by-chapter review of Fantasy Craft from Crafty Games and writers Alex Flagg, Scott Gearin, and Patrick Kapera. And the more I read about Fantasy Craft, the more it’s growing on me. Chapter 2 – “Lore” – deals with skills and skill resolution along with the concept of “Action Dice.”

What . . . → Read More: Game Review: Fantasy Craft by Alex Flagg, Scott Gearin, and Patrick Kapera from Crafty Games – Chapter 2

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