Starting with a Big Bang

Last week, on the Forged Front, I discussed players thinking about party dynamics before the campaign even starts in attempt to really make it easier for everyone to ease into the long haul for the campaign without having to wonder why their character would put up with another character for any length of time at . . . → Read More: Starting with a Big Bang

It’s a Good Day to Die

One of the trickier things to handle in a campaign is a player’s character death. Over many years of roleplaying, I’ve had my share of character deaths. Not being a computer game, there is no reload/respawn point for the character. If the system has it set up, you can get the character resurrected from the . . . → Read More: It’s a Good Day to Die

The 50000 Foot View, Part 2

Last week in part 1 we talked about a few of the broad brush strokes of the campaign. Let’s keep going on that front…

The Far East — the Jade Empire and its Rainbow Court. This was the least fleshed out by me for my original campaigns, but it was envisioned to bring classic Chinese, . . . → Read More: The 50000 Foot View, Part 2

The 50000 Foot View, Part 1

Welcome back to the Front.

Last week in Framing the Picture, I discussed different options that a GM can use to get the players up to speed on the same page. So let’s look at the last fantasy world I shared with various players. For this exercise, I haven’t decided which area is going to . . . → Read More: The 50000 Foot View, Part 1

This Means War…

Welcome back to the Front. Have you ever notice that when open up a history book or browse a multitude of news media sources odds are that it tends to be filled with wars and conflicts? The reasons for war (or “conflicts”) are very diverse. A few that come to mind are 1) that they . . . → Read More: This Means War…

The Gassy Gnoll: State Your Intentions

When you begin a new tabletop RPG gaming experience, whether it’s a new campaign with new characters, adding a new player to the scene, or new characters to familiar worlds… what are your intentions? Do you even wonder?

If that seems a curious question, it very well might be. It’s not something I’ve pondered until . . . → Read More: The Gassy Gnoll: State Your Intentions

Supplement Review: d30 Sandbox Companion by Richard J. LeBlanc, Jr. for New Big Dragon Games Unlimited

It’s been a long while now since I GM’ed regularly, but when I did I tended towards big, wide-open sandbox campaigns. Sometimes it got me into trouble as a GM where the players would get carried away, but usually I had an amazing amount of fun trying to figure out how to react to the . . . → Read More: Supplement Review: d30 Sandbox Companion by Richard J. LeBlanc, Jr. for New Big Dragon Games Unlimited

The Gassy Gnoll: Where are we again? (Location, Location, Location – RPG Blog Carnival)

This month’s blog carnival was kicked off by Mike Bourke @ Campaign Mastery and I have to say it’s a doozy. Though “Location, Location, Location” may have originated in the real estate industry, it works amazingly well for fictional pursuits as well. Whether you’re designing a RPG campaign or writing a novel, you can’t go . . . → Read More: The Gassy Gnoll: Where are we again? (Location, Location, Location – RPG Blog Carnival)

The Gassy Gnoll: Travel Troubles

This Gassy Gnoll had some travel troubles this past weekend. A belt broke, shredding my radiator among other juicy bits in the engine compartment. Made for an interesting drive home. But we did make it home. And after a large bill at the mechanic yesterday, the beast runs again.

But it got me thinking about . . . → Read More: The Gassy Gnoll: Travel Troubles

The Gassy Gnoll: Ban All Heroes!!

Adventurers and heroes must be a motley crew to be around. Why would any self-respecting town put up with them? They never (or hardly ever) bathe. They likely are covered in blood and guts. They move around from place to place never setting down roots. They loot bodies, tombs, and ruins and then want to . . . → Read More: The Gassy Gnoll: Ban All Heroes!!

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