The Gassy Gnoll: The Impermanence of Thought and How To Use It to Beat the Block

The Gassy Gnoll has been tired lately and had far too much time to think when he should have been sleeping. This is hardly ever a good thing when it happens. But for some reason he’s been very philosophical and introspective of late. Recently that led to a strange train of thought…

How would you . . . → Read More: The Gassy Gnoll: The Impermanence of Thought and How To Use It to Beat the Block

Game Fodder: Mindmapping Encounters

Every GM has a different way of composing the different parts of a campaign. Typically I start with world design and cut the PCs loose to see where they end up. My process involves a lot of improvisation, which was fun and kept both me and my players on our toes.

Though I don’t do . . . → Read More: Game Fodder: Mindmapping Encounters

The Gassy Gnoll: Random, Deep, Spacey Thoughts

That’s right, the Gnoll is going random on your… web page. Blame it on too much sun, not enough sleep, and a dream where gnolls are playing soccer something similar to Michael J. Fox in Teen Wolf. Obviously I picked the wrong week to cut back on caffeine.

SPACEX – F9-Liftoff (SpaceX.com)

With SPACEX . . . → Read More: The Gassy Gnoll: Random, Deep, Spacey Thoughts

The Gassy Gnoll: Maps by Another Name (RPG Blog Carnival – RPG Cartography)

This week the Gassy Gnoll decided he’d talk about maps. But probably not in the way you’re thinking about them.

When Dyson Logos kicked off the April RPG Blog Carnival on his blog, A Character For Every Game, he mentioned his view of cartography. He speaks of the maps that have provided inspiration and dread . . . → Read More: The Gassy Gnoll: Maps by Another Name (RPG Blog Carnival – RPG Cartography)

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