Designer Interview: Brendan Davis of Bedrock Games on Sertorius, Part 2

Continuing with the interview we started last week with Brendan Davis of Bedrock Games, we move on to more details on Sertorius…

Q: The fact that you detail entire religions down to their laws and structure is amazing. Did you develop them as part of your design process or how did you come up with . . . → Read More: Designer Interview: Brendan Davis of Bedrock Games on Sertorius, Part 2

Designer Interview: Brendan Davis of Bedrock Games on Sertorius

Recently I had an opportunity to check out a massive new fantasy RPG from Bedrock Games – Sertorius. And when I say “massive” I don’t mean it lightly. This thing could be used in hand to hand combat and seriously hurt somebody. The draft I read was 600+ pages and chock full of gaming goodness.

. . . → Read More: Designer Interview: Brendan Davis of Bedrock Games on Sertorius

Designer Interview: RPGPundit – Arrows of Indra

A few months ago I had an opportunity to chat with Brendan Davis (Bedrock Games) about Servants of Gaius. Set in Ancient Rome, it offers some different avenues to explore for roleplaying than more traditional fantasy settings. So when I had an opportunity to talk to Brendan & RPGPundit about their upcoming project – Arrows . . . → Read More: Designer Interview: RPGPundit – Arrows of Indra

Publisher Interview: Brendan Davis, Servants of Gaius and Bedrock Games

Brendan Davis, one of the minds at Bedrock Games behind titles like Terror Network and Horror Show was kind enough to agree to do an interview for us and let us in on the secrets behind Servants of Gaius – a new game set in an alternate Ancient Rome where Caligula is a god at . . . → Read More: Publisher Interview: Brendan Davis, Servants of Gaius and Bedrock Games

News from Around the Net: 27-MAY-2011

How is it that it takes so long to get from Monday to Friday and yet it’s Sunday almost before we blink?

Once again the week was full of news around the interwebz. And as always, the diversity is astounding. From gorgeous art and maps to music during game sessions, from how we as GMs . . . → Read More: News from Around the Net: 27-MAY-2011

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