Friday Knight News – Gaming Edition: 15-JUN-2012

Ah Friday. Sure, it’s going to be hot here in Colorado. Sure, we have at least three big wildfires burning at the moment and we’re not yet to July. But hey – it’s Friday at least! My heart goes out to anyone close to the wildfires here in Colorado or elsewhere in the US or . . . → Read More: Friday Knight News – Gaming Edition: 15-JUN-2012

The Gassy Gnoll: Flea Tinted Glasses

The Gassy Gnoll had his yearly flea dip this week and had an odd thought while gagging on the cloud of dust… How does a flea see the world? A shorter life, plus the occasional killer blizzard, frequent earthquakes, forests of hair as far as the eye can see, not to mention the occasional floods . . . → Read More: The Gassy Gnoll: Flea Tinted Glasses

The Gassy Gnoll: Heroes Great and Small (RPG Blog Carnival, Heroes Living & Dead)

The Gassy Gnoll is going to ask a tough question today… What is a hero? The term gets thrown around willy nilly all the time, but how do you actually decide who’s a hero and who isn’t? That’s a question worth pondering for in-game labels as well as in the real world. (Thanks go to . . . → Read More: The Gassy Gnoll: Heroes Great and Small (RPG Blog Carnival, Heroes Living & Dead)

The Gassy Gnoll: Animals in RPGs (RPG Blog Carnival), Part 2 – Omens

As I mentioned in part 1 of this series (about familiars), though I was initially unsure how I’d approach this month’s blog carnival about “Animals in RPGs” (hosted by Tower of the Archmage), after a bit of brainstorming I ended up with four separate ideas for posts. So here’s the second one on omens in . . . → Read More: The Gassy Gnoll: Animals in RPGs (RPG Blog Carnival), Part 2 – Omens

The Gassy Gnoll: Where do you draw the line in-game?

This Gassy Gnoll has a pretty open mind. At least he’d like to think he does!

I try not to get offended easily by greed or lechery or evil deeds while playing in a RPG campaign. Occasionally I get annoyed, but it’s tough to offend me unless you work at it. Like everybody else, I . . . → Read More: The Gassy Gnoll: Where do you draw the line in-game?

The Gassy Gnoll: The End of the World (Happens All The Time)

This past Saturday, 21-May-2011, the world was supposed to end. Considering that it’s now 4 days later, it’s possible that didn’t happen. Or did it?

As gamers (and writers), we have dealt with avoiding (or in some cases starting) the apocalypse many many times over the years. Sure, those worlds may be fictional. But if . . . → Read More: The Gassy Gnoll: The End of the World (Happens All The Time)

The Gassy Gnoll: Should flatulence be a rules-based disadvantage or an acting challenge?

Ok, so last week I saw Dan’s (the Gestalt Gamer) great article about using advantages and disadvantages in class-based systems to inspire better character design (at More than Dice). Though I love the concept of advantages and disadvantages that affect character builds by improving or reducing particular statistics or characteristics, I was struck by an . . . → Read More: The Gassy Gnoll: Should flatulence be a rules-based disadvantage or an acting challenge?

The Gassy Knoll: The Angry Birds RPG Theory

A few weeks ago I ran across an article going in depth explaining why the game Angry Birds has been so popular and successful from a human factors standpoint (“Why Angry Birds is so successful and popular: a cognitive teardown of the user experience” by Charles L. Mauro on the Pulse>UX Blog). Author Charles Mauro . . . → Read More: The Gassy Knoll: The Angry Birds RPG Theory

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