Ancient Scroll’s Secret Room: A Pair of City Seeds

The City. It appears in many games… It soaks into the alleyways and market squares. It creeps between the walls of tenement houses. It lies in the shadows of narrow passageways. And it can become a part of any city in any fantasy world, no matter what rules system you prefer.

If you’re hunting for . . . → Read More: Ancient Scroll’s Secret Room: A Pair of City Seeds

Ancient Scroll’s Secret Room: Dear Ladies…

When talking about gaming, I think one of the more difficult issues to discuss is the role of women in RPGs. I think the difficulties arise when discussing the roles female players choose. Why? In the case of NPCs, the situation is usually quite simple. The scenario or campaign’s needs will dictate various male and . . . → Read More: Ancient Scroll’s Secret Room: Dear Ladies…

Ancient Scroll’s Secret Room: The Songstone – a Story Seed from Miroslav Gavrilov

(Editor’s Note: This week, Robert has shared his space with new Ancient Scroll contributor Miroslav Gavrilov!)

The Pledge

Mental Floss – Nature's Stone Giants – England: Brimham Rocks

The latecomers entered the depths of the dwarven Dwellthrone fortress. They’d been individually summoned and the topic of their coming was kept secret even from . . . → Read More: Ancient Scroll’s Secret Room: The Songstone – a Story Seed from Miroslav Gavrilov

Ancient Scroll’s Secret Room: Maps, Mystery, and A Promise

My friend Bart from the creative collective Lans Macabre spent a lot of time discovering the wonderful world of maps. As you know, maps are a vivid part of many RPG campaigns and adventures. But some of them aren’t what you think! Here are a few of Bart’s map adventure ideas…

When you first see . . . → Read More: Ancient Scroll’s Secret Room: Maps, Mystery, and A Promise

Ancient Scroll’s Secret Room: Roleplaying Sacrifice

This past week was tough with a lot of real work in my real job, not leaving much space for RPGs. Once I told my friend we were born in the wrong time. With few orcs left to hunt, dragons even more rare, and princesses… On this point I really can’t complain – I have . . . → Read More: Ancient Scroll’s Secret Room: Roleplaying Sacrifice

Ancient Scroll’s Secret Room: Oh peaceful village, oh village of joy…

Today I want to share some thoughts about playing with PCs in a single location. Most fantasy adventures and campaigns are designed as a never-ending journey & quest pursuit. There are only a few RPGs (that I know) which are designed as more less stationary (Birthright, Home of the Blooded, Ars Magica…).

nicubunu . . . → Read More: Ancient Scroll’s Secret Room: Oh peaceful village, oh village of joy…

Ancient Scroll’s Secret Room: One Bad Hand (Open-ended Adventure Seed)

(Editor’s Note: Robert offers us something a little different this week with an adventure seed that could be used for a modern horror setting…)

Sometimes all it takes for a murder is a bad hand of poker…

PC Entrance…

The team has been called to visit a crime scene. The dead body of a middle-aged . . . → Read More: Ancient Scroll’s Secret Room: One Bad Hand (Open-ended Adventure Seed)

Ancient Scroll’s Secret Room: High School… Horror!

Today I’d like to share some adventure ideas with you. Something that might even inspire you to run a modern horror adventure in… high school.

Last weekend I missed writing a Saturday column (Sorry, Fitz!) because I was working with my friend Zed from the creative collective Lans Macabre. We were working a new book . . . → Read More: Ancient Scroll’s Secret Room: High School… Horror!

Ancient Scroll’s Secret Room: Someone’s Gonna Die Tonight (PvP)

Today I would like to share some of my thoughts about killing in role-playing games. It’s a significant part of nearly every campaign and adventure of course… PCs are usually forced to resolve some problems with a blade (or well-placed fireball) because most villains show no mercy. Some sort of killing blow is likely in . . . → Read More: Ancient Scroll’s Secret Room: Someone’s Gonna Die Tonight (PvP)

Ancient Scroll’s Secret Room: The Cyberpunks of Culture (RPG and ACTA)

The new European anti-piracy international law – known as ACTA – is similar to SOPA and PIPA, but will have bigger impact as a global law (including US, EU, Japan, Canada, Brazil, and Mexico). A few weeks ago thousands of people in Poland, in many cities, demonstrated on the streets against ACTA. They convinced the . . . → Read More: Ancient Scroll’s Secret Room: The Cyberpunks of Culture (RPG and ACTA)

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