Playing in my Sandbox

A while ago, Paizo decided to continue what TSR started with Dungeon magazine and publish dedicated Adventure Path’s which are essentially 6 installments of a campaign that would take you from first level to around 15th level (give or take some levels depending on how it goes). From the outside looking in, it looks like . . . → Read More: Playing in my Sandbox

Setting Review: The Shadow Vale Player’s Guide by Alyssa Faden and Torn World

World design is the proverbial rabbit hole many of us fall into as gamers. I have started down many a winding road only to get lost in the ebb and flow of heroes, nations, and continents… Long story short, it’s hard to get right and I have many worlds that haven’t translated to paper and . . . → Read More: Setting Review: The Shadow Vale Player’s Guide by Alyssa Faden and Torn World

Fiction Review: The Hole Behind Midnight by Clinton J. Boomer

Yes, I know this is a game review blog for the most part, but The Hole Behind Midnight would have far-reaching game potential even if it hadn’t been written by someone who’s been writing, making short films, and working in the RPG industry for a while.

But let’s back up for a moment. What the . . . → Read More: Fiction Review: The Hole Behind Midnight by Clinton J. Boomer

Book Review: Pathfinder Module: We Be Goblins! (PFRPG) by Richard Pett and Paizo Publishing

Goblins. In all my roleplaying experience, they’ve been a type of vermin for the most part. Small, powerful enough to be annoying, and underfoot in the dark, dank, unexplored places heroes sometimes go…

So when I saw a 16-page module about goblins on the Free RPG Day table at Petrie’s Family Games, I was shocked . . . → Read More: Book Review: Pathfinder Module: We Be Goblins! (PFRPG) by Richard Pett and Paizo Publishing

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