Game Review: Fantasy Craft by Alex Flagg, Scott Gearin, and Patrick Kapera from Crafty Games – Chapter 7

This is it. The last piece of the puzzle. The final chapter of Fantasy Craft from Crafty Games. And what does it cover? World building and running games. Like all major RPGs, there has to be a section to help gamemasters figure out what they’re doing. Whether they’re GMs experienced with other games or this . . . → Read More: Game Review: Fantasy Craft by Alex Flagg, Scott Gearin, and Patrick Kapera from Crafty Games – Chapter 7

Magazine Review: Kobold Quarterly: Summer 2011 Issue 18

How is it that a bunch of kobolds can magically create amazing collections of articles every few months? Is it because the kobolds at Kobold Quarterly seem to have five digits on each hand as opposed to the three or four digits their more primitive cousins in the Pathfinder RPG universe have? Or perhaps it’s . . . → Read More: Magazine Review: Kobold Quarterly: Summer 2011 Issue 18

Book Review: The Adventure Creation Handbook by Cherie “Jade” Arbuckle from rpgGM.com

Dungeon masters and game masters know that there are really only two ways to ready an adventure for a gaming group. You can buy it or you can make it. And most of the time, even if you buy it, you still have to do some preparation for how to get your party into the . . . → Read More: Book Review: The Adventure Creation Handbook by Cherie “Jade” Arbuckle from rpgGM.com

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